I hope when the first coh3 expansion comes out it adds a soviet faction. And there be another mega thread about people complaining about authenticity. |
I agree. The pause is a fantastic idea to try and grow the RTS genre.
When people play a game, they want to do just that... play. They want fun and relaxation. Playing/learning Coh in real time would be like learning algebra in a full on high speed competition with other students. The complete opposite of fun and relaxing.
Why is World of Tanks and World of Warships so much more popular than Coh? How is controlling ONE tank as fun as controlling dozens of units?
I always talk about the feedback we get from games. Like when you shoot a rocket launcher in an FPS or shoot a tank in World of Tanks. Your body anticipates and feels satisfied by the rocket firing and exploding. I dont think people get that experience when 20 things are all taking place at the same time in an RTS. And your are new to the game and cant tell what is even happening.
This is why comp stomp bridge maps are the most popular Coh mode. You have time to see what is happening and get the feedback of throwing arty down on a bunch of units.
I think a good example of this feeling is the game of Bowling. Getting a strike is the same feedback as a werfer erasing a squad. You feel all good and gooshy inside. Golf is the same thing. The instant gratification of a good drive.
This is why 4v4 is the more popular mode of the game. Playing 1v1 is like playing chess. Playing 4v4 is like lighting firecrackers. The feedback mechanisms are completely different.
Hopefully the pause lets players get into the right frame of mind to enjoy the feedback of their actions. It is those small moments that make a game successful.
I agree 100% with this, a big core issue (which i think why games like total war warhammer is super successful) is that a lot of RTS's don't lean into the wow factor. I think COH could do it, but obviously when it comes to 1v1s etc thats not really feasible
I think units like the sturm-tiger etc all can allow for that "wow" factor and appreciation, but the problem really ends up being that the game's mechanics falter. Something you see quite a bit in tw warhammer (just try playing a single MP match you'll see what i mean instantly.) |
Learn to format your posts insteas of replying to everything individually jesus fucking christ |
Reinforcement types are already a thing. Just a unit to unit basis. Obers reinforce slower, ostruppen faster etc
I agree though. Frontline reinforcing is undynamic and unfun gameplay that forces overinvestment on one side (coh1) or makes the game cheesy (coh2) |
Because, my good friend, I have an expert's knowledge on the way Nazi Germany conducted its military research (did a stats project on WW2 Operational Research as part of my master's degree).
Hitler personally signed off on anything that claimed to be "the best best best ever" not caring about costs. Everybody knew shit like Maus and Ratte was completely combat stupid but they got the proof to carry on since the boss signed off on it.
Compare that to the way USA, UK and (to a lesser extend) USSR conducted their military research: tons of committees, scientists etc. striving to find the golden ratio... sure that's how it should be done but nothing trully shockingly huge comes out of it...
Compared with Maus let's say.
You decide to put 250mm of fucking grade A steel armor topped with a fucking 12.8cm PAK gun you sure as fuck are going to be making something really OP for COH standards. Just imagine a vehicle with an elefant gun, a TigerII armor and Jagdtiger range... I can already hear the alliedcucks coping
This post reeking of autism aside.
Relic does not care about real life specifications and the game has never been balanced around it.
(see the panzer 4 J, an garbage panzer 4, being just straight up replaced by the H model in a patch years ago. ANd just being better then the H despite being named J) |
Still no MP information. Very cool way to appreicate your mp community relic |
Only if you preorder |
I still remember the launch coh2 leaderboards (there wasnt one and we had to use coh2org ) |
Didn't Penal received buffs because people where spamming maxims and none used them?
Didn't Conscripts received buffs because people where spamming Penals and none used them?
Wouldn't this vicious circle continue if either unit receives a buff with player simply choosing the more cost efficient unit?
Which years and metas are you specifically referring to? |
Both replies are similar in the idea.
Again, I'm not the guy who runs for "realism", CoH is arcade game when we discuss the realism. I have nothing against BP as a unit, because its technically speaking is nothing special.
I will repeat myself, we are dealing with Relic in a first place. Meaning that by adding BP into the game, later they can add anything they want. Sure, not a big dead, maybe.
Balance could be easily be messed up, even with "realistic" units, this is also true. But again, as OrangePest said there is really nothing what couldn't be filled with realistic units anyway.
And that's the whole point. Ok, lets say we want UKF to finally have some sort of fat tank with a big gun, you could easily use Challenger for this role. As stated game is not realistic, so this unit could be used as a sort of a heavy tank, with buffed HP\armor and why not.
Its not saying that BP is the problem, because literally it can be balanced to have performance of a sherman and sherman might be balanced to be as strong as KT and with-in arcade CoH game-play it still would make sense.
I'am complaining about the fact that this is literally the first time Relic decided to add completely fictional unit into the game.
Not the one which was used\build in super low numbers, not the ones which were used on different fronts, not the ones which don't make sense year vise. This alone just allow them to add other fictional stuff into the game, which in a long run might just add problems.
Over-all its all sounds like a conspiracy, but my main point is - they are intentionally adding this unit into the game, to later on allow themself add more of them later on to be soled as DLC. We are joking about Mouse, but imagine how many people would buy it if it comes as DLC. Time will show offcourse, but I strongly believe, that nothing good will come from this.
I mean, do you really believe, they are adding it only because its cool. They are literally changing ship models in a campaign because "its the model of a wrong year shit" or responding to people saying "gurkhas voice is wrong" promising to change it. But when it comes to whole BP situation they are using excuse of a game "trying to look realistic, but not to be".
On top of that, but this is a stretch, Axis dont even have KT\Ele\JT in the game. Judging by the file digs, they only have Tiger\Panther and both of them are locked behind commanders anyway, so there is no reason even from a balance perspective (which we dont know anything about yet) for such heavy tank to be in the game. It would have made more sense if it was in CoH2 at this point.
And if, Allies for some reason which we don't know yet, need KT equivalent tank in CoH3, why not just give them super pershing.
Sure, those are real concerns, but ultimately i believe there will be some form control or line they won't go past. (Though if the maus gets added i wouldn't really care tbh). Personally, i believe it just helps set the stage for japan to be played tho or whatever other faction they might want.
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