Thread: Demos31 Dec 2014, 19:34 PM
So let me get your "logic" straight, Person A is considered good.
Thus Person B is EITHER better or worse than his opponent.
That is exactly what you didn't say in your first post, You alluded to player B being "bad soviets".
P.S. (fix your signature homie)
I did allude to bad on the premise said poster referenced losing. Their is a winner and a loser. Thus by whatever rng/reason one person is worse because they were unable to pull in the big W.
Fix my sig? Haha you mean the spelling of untill? Mate its a direct english translation of a german soldier lol I cant change it |
lol you mean the shreks Ninja hahahaha |
Volks with double shrecks XD
with this idea lets go step further, 5 volk squad - 4 shreks - 1 stg44 for the squad leader |
Thread: Demos31 Dec 2014, 19:12 PM
That isn't what is happening here.
Nobody is crying axis OP, but it is worth taking into consideration that demo charges are a fantastic (and cost effective) counter to some axis units. I have no problem with making changes, but I would much prefer to see demos stay capable of blob busting and unit baiting.
First of all, that isn't how english works. One player being good is not mutually exlusive to both players being competent. I think his point was just that the allied early game advantage is not universally applicable, as good micro can help to nullify the advantages cons/rifleman have over volks/grens.
1). Some where in fact crying axis op. I was agreeing with CieZ upon his points of the power allies have.
2). If one person is considered good and the other sees them as being good then that said person is either inherently better or worse than the good player. That is the logic that i stated.
3). micro can nullify the advantages of cons/rifles but also can bolster them. Thus back to ^^ logic |
Thread: Demos31 Dec 2014, 19:04 PM
in an even skilled match volks will win against cons. and ostheer has rakwerfer at T0 for anti tank. so both axis can easily kill the M3 or M20.
and most of the time the OKW will send in a storm pioneer + kubel. now tell me how to easily kill them.
1. Ostheer does not have a puppchen.
2. Iv seen cons win just as often as volks in early game. Watch Sib, or Jeslin play you'll see what I mean.
3. Then dont get M3 or M20? Use AA Half-track because it can actually suppress?
4. I can not tell you how to easily kill anything because it is l2p issue mate, know the stats of the units you use before you complain they dont do anything. |
Thread: Demos31 Dec 2014, 18:48 PM
First off faust is only on falls for OKW. Ostheer have faust on Grens. Cons do win against volks if you play them right just as the volks can win against cons if played right. You invalidated your own argument with "good OKW" for then it would also imply a "bad soviet"; see what I am saying? |
Thread: Demos31 Dec 2014, 18:30 PM
Allies have, by far, the best early game infantry/light vehicles. Cons beat both Volks and Grens and when properly managed are able to stand up to Sturms MP:MP. Rifles are... yeah... we know how rifles are.
Then the M3/M20/M15 come and, again when properly managed, can do a great job at harassing the flanks and generally keeping the Axis pinned in a small area. Also tends to force a PaK from Ost, which is a huge MP investment at that point in the game.
Early-Mid game you see Shocks/Paras/Allied indirect fire (120mm/Pack Howi) that shut down everything short of Obers while the indirect fire bleeds/wipes with no risk (and frankly no skill involved).
Then the Sherman or Scott hits the field, far before Ost could even think of fielding a P4, let alone a Panther from OKW. Now the fun, fun squad wipe slot machine style game-play gets rolling.
Finally, Allies have access to Is-2 and T34/85s which are pound for pound the absolute best tanks in the game. Is-2 is much stronger than a Tiger and nearly as strong as a KT (which costs waaaaaay more). Plus great doctrinal abilities like Mark Target (Mark + Jacksons is just disgusting, RIP Tigers and RIP Panthers all day), Incendiary, P47s, etc. Allied late game is silly strong.
I'm not saying Axis *can't* win, of course they can. The imbalance is probably something like 60/40, so still pretty good all things considered (except Ost in 1v1s, they just suck). I'll also point out how much Allies have to crutch on their doctrines, which is unfortunate in my opinion.
I agree with CieZ's Points. Why must everyone cry axis OP all the time and at every point in which someone makes the argument that allies do have capable units.
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That's just another example how badly OKW is designed. Every faction gets punished by bad engagements with manpower losses, but not OKW. Losing a grenadier squad as Wehmacht or just loosing models on a squad is painful to replace especially with teching beeing so expensive. With OKW you have a bad fuel income, which leaves you with a ton of manpower. As a result, you got a ton of infantry with no support weapons and blobs, just what people complain about the last couple of months. I've seen more Pak43 from OKW than in all the years of Wehrmacht combined. This is particularly odd since OKW (based on 1944/45 German army) had enormous shortage of manpower.
This post sums it up exceedingly well. On the point though about the manpower shortage in 1944/45, im not sure relic cares as for this game contains a high degree of non historical accuracy lol |
Forgot the counter of a Timed satchel charge from a soviet player, which will decimate a pio blob. Since they can put it away, it would benefit to get a minesweeper.
Avoiding a timed satchel is a micro issue not really in need of a counter. Minesweeper comes with upgraded repair ability which is necessary for the fast repair of the tanks. |
I only use bulletins which I have 3 of. Currently using triple sherman and panther 5% reload.
But triple 4% increased firerate mg42 is also nice.
I dont use faster experience because I expect my units to get vet3/5 anyway
Using three of things is not a bad way to go lol. I understand that you expect the vet3/5 but then it is nice to have vet gain really fast on tanks so as to increase their survivability earlier on. |