I would buy a gore pack. |
Watching Sprice play, he went 2 RE, ambulance, 2 rifle, Captain, BARfinder.
Took important buildings with REs, then immediately made a FHQ with ambulance. Rifles provided oomph and defended/attacked flanks. Captain and some zooks detered luchs.
What I learned:
IMO now that OKW starts with 10 fuel and REs dps has been buffed you can easily take lots of territory and defend it against squishy t0 OKW infantry, and Kubel. I also think that good usage of .50 cals, bazookas, and light vehicles of your choice can counter everything the OKW can throw at you until T3 goes up.
Also, fast ambulance to important urban areas is valid as long as you either mine, or barb wire points of possible Falkimjager or JLI infiltration. |
The amount of resources the OKW can float now is insane, mainly MP. |
I like all of these. I personally think Volks could cost more/be more effective, but generally your suggestions are on point. |
KT could be a T0 upgrade or something, but stats wise and pacing wise it's generally fine imo. |
Volks just need a performance buff and price nerf to 300, along with Kubel.
Slow down the early game, discourage human wave blobbing with higher Volks upkeep costs. Also portray "quality over quantity" that the armies supposed to be about. |
Guys the entire faction got reworked, positively I might add. Drastic changes ARENT happening anymore. Volks just need to be made less cheap and more effective, to a greater extent. Relic had the perfect idea, they just went conservative with it.
Realistic: Volks pop cap up to match Rifles, squad price up to 300, Kar98 damage to 16, with accuracy decrease by 10 to 15 percent to prevent long range alpha damage from being too great. 30 MP per model to reinforce. Maybe improve vets 4 and 5.
While we're at make the new Kubel 300 MP too, because the harassing and recon power it provides is IMO worth that much.
Once OKW actually has to manage their MP upkeep with intelligent infantry play, their super fast teching won't be OP anymore, it will be to offset their MP options and justify their bananas teching.
Another change that might be too much is 0 starting fuel, I'm not sure.
Overall though guys fast Luchs and vehicles aren't the problem and the redesign had the right ideas in that regard.
|
Only a matter of time, a USF unit does actual damage to where you have to give it some sort of respect "NERF IT"
WHy don't you just use your 100% income, get a fuckin Panther if the P4 isn't enough because I guess it doesn't already bounce 80% of all USF at (sans the Jackson) which you WILL BARELY afford when you get calliope,
"Oh cookies you're a fucking fanboy you don't know shit"
Well let's do some fuckng math
Linear tech USF... Basically the only solid way to play right now.
60+50+120+125+140= 495 fuel for LT with MGs for the infantry spam, Captain with AT gun and stuart, major for jackson, and then the calliope.. Ok fine. This is with no Sherman, no stuart itself(which you'll need vs the THREAT of a luchs) no nades, no racks(which you fucking need now)
In comparison, OKW has to spend 120+175+25+15+15=350 for a panther that can solo all of that, and drive it INTO the USF base in front of all their terrible AT that's present that can barely penetrate anything, kill the calliope, win the game, and then drive away? With 100% income now?
OR
Just go KT and really stick it to the usf player who will have ONE jackson and some 57mm's vs your KT and blob :]
120+50+25+15+15+15+260=500
Am I wrong?
But Riflemen, Cookiez. U can harass fuel |
OKW is a small but elite army. Idk why you want to decrease popcap...imagine if you could have 5 shrek volks, a Luchs, 2 Obers, a Leig, and still support 2 tanks. Now that would be OP olololol |
I want Canadians! Devils Brigade, Patricias, Highlanders, and, wait for it, the BLACKWATCH! |