If you see assgrens pick armor, Rush M20, push him back and take the map. From there just try and hold on until you can get M10s.
Lay lots of M20 mines-if you don't, a Stug E times attack can murder your entire army before you get M10s. |
Once quad and ml20 are nerfed and USF t0 given mortar and cleaned around the edges (buggy commanders, slow af nades, shitty zooks, etc) games meta will be amazing. |
Just make zooks do 100 damage as opposed to the 80 they do now. And buff it's accuracy slightly.
IMO 50 muni is fair for BAR and zook in present state, if either are buffed at all (like above) stay 60 of course. |
If it would, don't you think it would not have worst win-loss ratio for 1v1?
USF is rock bottom in this patch for all 4 modes, lest for 1v1, but still bottom.
Joking |
I'm not trying to bully, son. I'm trying to promote the fluid diffusion of intelligence and ideas.
Not responding next time: GET THIS THREAD ON TOPIC, OR IT WILL BE LOCKED. |
Beef, the sarcasm in this statement alone wasn't blatent enough for you?
Please learn to real life mate.
I ain't your mate, dog.
10/10 backpedal
Seriously though just try and contribute please. |
USF is OP, case closed.
Still dominate ostheer early game and OKW, I agree |
You know how to use google I assume?
I'm not hiding under different nick.
And I also agree that T0 mortar would be a step in right direction.
Need to side tech and pay 25 fuel just to counter menpower only T0 unit screams that something is not right here.
Another idea that flashed literally seconds ago in my head is to make fighting position cost only 50 mp and slap the cost of 75mp/60mun for MG upgrade or just scrap MG upgrade at all to open possibilities for actual use of RET FP Rnades.
Fighting position price buff is actually a really good idea. Maybe health nerf and faster build time too.
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Also, isn't an machine gun team designed to be a TERRITORY denial tool. I don't understand why USF players get upset about it doing it's job.
The lazy answers i'm hearing is "Doh, it's soooo opie, I can't wing my 15 riflemen at mg's anymore and kill them.
-What happened to teching smoke and just demolishing positions? I'll answer that for you NOTHING. You can still do it. OMG, I know that it's a shocker. Sit down, everything is ok.
the only thing being demolished is your credibility bro. What kind of games are you playing where 15 rifle squads are in one sector? Do I have to tell you that Fast War compstomps with Last Crusade mod don't count for balance discussion? |
-Do I hear the cries of USF fan boys actually having to turtle instead of being able to run right up to mg's (2 rifleman squads) and destroy an MACHINE GUN TEAM. Everything you pointed out just means that you can't just run right through Ostheer without getting punished anymore.
-The whole meta last patch was USF could out tech Ostheer at anything (m20, hits field quicker than Ostheer can counter with 222 or pak).
-Rifleman still outscale (close,mid, far) grenadiers up until mid game when grens get lmg42's.
-This just sounds like lazy USF players finally not being able to just easily beat Ostheer early game and actually have to do some microing rather than being able to outcap and outscale Ostheer everywhere early game.
-Please understand, this isn't a bash post but every problem you presented has a solution i.e careful microing- which is how the game should be (balanced).
USF turtle lol |