Not really, not everyone, not even close.
This.
It was also stated: "The officer is a CQC defensive squad" roughly speaking.
+1
Perhaps UKF might be strong in low-ranking games |
I think you missed the point. Ass officer is being added to give UKF a decent non-doc cqc unit, which the faction really needed. This should make balancing tommies in the future easier too, as the mod team won't have to consider cqc capbility as much as before.
(also, iirc the vickers is only about 15% better than bren while being 33% more expensive, a pair of commando brens is still better than triple vickers on sappers while costs only half of the muni).
The problem with UKF at the moment is not lack of CQC units
Even if the UKF has 'ass officer' added, the UKF's situation will not change at all
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It makes no sense to produce vickers and AT guns on HQ gliders
It's boring and there is no reason to use it
It would be better to add unique and worthy units
1)AT speciallist Commando(350mp)
5 man squad, equipped 2 piat(120dmg), can build mine
mills bomb instead light gamon bomb
2)LRDG(360MP+40 muni)
Wc 51 with LRRP commando
LRRP commando : 4-man sqaud, 1 scoped lee-enfield + 3 normal lee-enfield
can upgrade 1 vickers LMG(60 muni), squad man +1 in vet 2
scoped rifle snipe the enemy(under 50% HP)
cooldown -25% bonus in cover, can use artillery flare and camo
no grenade no demo charge
Wc 51 : desert camo painted Car with mounted Vickers Mg, can use step on it
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Without TD, How can deal with axis Heavy armor?
Flanking is suicide and most attempts fail
AT gun have no mobility and easily neutralized
Bazooka? haha
Can someone give the Allies some captured Panzershrek?
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Everyone will agree that UKF is a tough time
Without any alternatives, the mod team recklessly nerfed Tommy and wanted to add a strange new unit called Assault Officer.
What is Tommy?
Tommy was designed from the start to be a high-end infantryman, able to deal with all German infantry with this unit.
Instead, Tommy can project that power only inside the cover and has to invest a lot of resources(high build cost, bolster upgrade, weapon rack and grenade, Tactic choice, Self-healing created to save even a small amount of MP due to high costs)
Let's check the other factions
USF) Goood and high repair speed LV + strong BAR rifles
Sov) Super OP conscript(more powerful than regular soldier) + stallin's man-havest machine T70 + 2cp Godrifle and Shocking smg trooper
yep, Other factions have no worry about mid-game infantry fighting(If you are struggling with something, it's a L2P or enemy is better than u)
but UKF?
The only unit that can be used for infantry fighting is Tommy
UKF must deal with all types of axis infantry with only Tommy basically
It is not easy to use other types of infantries because they are commander call-in unit
The choice shouldn't be essential, there should always be an alternative, but is it really there?
Was Tommy's nerf the right decision? Ass officer? stop kidding haha
There are Vickers and Sniper, but Vickers is a weapon team and Sniper is not a common unit
So, was Tommy the problem with the old stat? Some are correct
Through the Bolster upgrade, Tommy became more powerful in the mid-game, and axis users who had difficulty fighting infantry had to use LV forcibly
and UKF just build AEC to counter it, Ez game
Do you have any idea what I want to say?
I don't want to write any longer, so let me just tell you the conclusion
1) Revert the Tommy stat and cost
Don't mess up the unit concept
Moving accuracy buff is useless and not fit with tommy's concept
And nobody want to use strange "Ass officer"
If old Tommy Stat is really annoying, you can increase the cost(280/28->280/29)
2) Bolster upgrade need to be delay(Platoon CP -> Company CP)
The problem is not Tommy, Bolster upgrade timing was too fast and easy to got it
Delay the timing and nerf the upgrade time
3) Bren should get buff slightly
45->50muni, little accuracy buff
4) Add more option for Vickers LMG
UKF need more commander for Vickers LMG
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MG32 = MG42+MG34 |
looks not good
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Why is that broken? Because it was an ability USF had? JLI do it, literally everyone else can do that.
I agree JLI have too many utility skill and firepower but JLI is combat unit
Pathfinder is combat-support unit, not combat unit
Just reduce M1c garand's cooldown....that will be enough |
This is kinda what I think. Make Pathfinders CP1 for 300 MP and a 5th man.
Pathfinder should not be 5-man squad |
I though bulletins should learn DOW3,but looks hard to implementation
No
DOW3 bulletin has a very narrow selection of options by separating essential skills into bulletin
I like DOW3 but will firmly say DOW3's bulletin system is the worst
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