If the changes for cons in the commander patch go live they dont.
20 mp might sound cheap. But wich squad drops the most models by far? Conscripts do. Wich squad has side tech of 250mp and 35fuel just for basic snare and very slow anti garrison/cover? Cons do.
Divide those cost over total squads of cons and that is your actual squad cost.
Almost every faction has acces to sandbags now. That is no longer something special for cons. Volks have a cheaper better flame nade. Every one has snare now on inf squads non doc. Out of every other main inf squad only cons dont scale in their role. And to top it off oorah is nearly mandatory to even connect a snare. Making it a very expensive snare.
Right now 240mp plus 250mp and 45 fuel is way to much for what cons can do throughout the game.
The changes from the cmmdr patch will let them scale. Defend from cover. Wich they suck at now. Merge will be buffed so that the chance of it costing you the squad is a lot lower and you can fully crew a teamweapon from the moment you claim it. And lower reinforce cost further buffs merge.
I really hope the changes from the patch go live. Cons can do more the only snare and die in the late game.
if u want cons buff, nerf fucking guard and shocks
cons is already good anvil infantry and guard do everything now
cons is not hammer infantry
That's why cons is a cheap infantry
ostruppen need more dps or weapon? no
Do not look at a single unit, but look at the balance of the whole faction