Yup and lets at the same time remove the RNG flamer explosion. Even if that means every battle tells one less story. |
what |
brummbar is useless, high cost and high tech for something that rarely even hits. |
I find the Allies to be cooler
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coh1 had always more axis players, atleast until OF was relased and noob-mode brits was added to the game probably quinn duffys lovechild. |
Learn to play issue, atleast for 3v3 and 4v4 games. The Arrange teams in those gamemodes are often of so low skill you can easily carry your team. 2v2 is more problematic with randoms because the arranged teams often are of much higher skill. |
Shermans and Garands, the mainstay of the Bolshevik army.
lol no |
They can nerf axis forever, it will always be more people wanting to play axis. Tiger or Sherman? M1 Garand or MP44? Easy choices. Nobody wants to play as bolsheviks. |
This community has got so hung up on death crits when there are so much more RNG bullshit that actually decide every game.
How about fixing so models have more space between them when a squad is moving so they don't get wiped by a single tank shell. A fix for flame engineers not to have their flamethrower RNG explode like all the time. Bundle grenades do inconsistent damage for it's cost. Mines still wipes squads too often. Fix the random delay for a MG42 team to actually start firing instead of waiting half a second when you redeploy which allows the enemy to not get supressed and flank the MG.
All these things are more game deciding and frustrating than deathcrits, deathcrits has always been in company of heroes and removing them or reworking them would take a lot of work for little benefit. |
I think vehicle crits should only have a chance to occur when you make the "killshot" on a tank but damage has almost no overkill, lets say tank has 20 health left and the shot has 25 damage and thus the tank ends up with -5 health which could translate instead to a possible critical hit. If instead the tank has 20 health left and final shot does 120 damage meaning the tank ends up with -100 health and that means it will always gets destroyed with ZERO chance of critical hit because the overkill is much greater.
I think this would still keep the immersion but still get more power to the player to influence the RNG factor. Win win situation.
Myself i think fixing unit hugging when a squad is moving which results in mine squad wipe or tank shot squad wipes is more frustrating and more important to fix than crits or planecrashes. |