and shock troops can crawl towards the MG while suppressed, throw a smoke and then throw another grenade and thanks to the new cover system wipe your MG.
I think this should have been fixed after one month in the release. Shocks shouldnt be allowed to trow a smoke grenade and after that a normal grenade.
It should be, when you trow a grenade, you get a cooldown timer on the grenade, but also on the smoke.
Same with molotovs and AT nades, same with with fausts and riflenades for example. They should do this for all grenades and smoke.
Would make the game more interesting to. You have to make a decision when there is infantry and armor on the field. Do I go for the infantry by trowing a grenade, or do I go for the armor by using an AT nade?