Same for Conscripts, molotov and the anti tank grenade on a linked timer.
Same for Obersolaten, ...
Its only change in Mod Tools!
Shock Troops
Conscripts
Posts: 1702
Posts: 1006
And why exactly... does it need to be like this?
Posts: 2181
Posts: 1006
Posts: 17914 | Subs: 8
Shocks run into an MG, trow a smoke, crawl a bit forward and trow the grenade...
Conscripts can just trow Molotovs and Anti Tank grenade after eachother. Shouldnt there be a choice you make? When there is infantry and a vehicle you should think: Do I go for the vehicle, or for the infantry. Now you can just go for both...
Posts: 1006
Since everything cost munis, there is your choice, correct allocation of that munis.
And it sounds extremely fun and balanced to have grens use rifle nade and being charged by flame M3 which they couldn't scratch at all, doesn't it?
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Posts: 17914 | Subs: 8
Thats the point, in that case you choose to use the faust on the M3.
Posts: 204
Posts: 8154 | Subs: 2
Can you make it to were units cant use abilities while they are suppress? This would fix a lot, for MGS.
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