first of all this is getting dangerously close to homogenizing the different factions. four men squad is part of the wehr's identity
USF is overpowered atm, but the solution isn't to buff the wehr. This is how powercreep happens.
and frankly, a USF dual m1919a6 vet3 blob is still going to roll over a five men grenadier.
As i said, i play mainly soviet and i honestly don't care about buffing OH. It just would be more challenging to play against AND fit with OH theme which is combined arm AND unit preservation. And frankly, it's just minor changes, unlike elchino post which is a total Ostheer rework.
Mod hat On: Before this get's derailed, you should realize what Miss Commisar is saying is on the same level of what OP is proposing. An exaggerated response to an exaggerated claim.
Since my browser crashed, i'm gonna summarize your whole propositions OP into a nope.
What i DO think it could be done to OH (IB4 someone asked for simil changes to SU; i've already done this in the past) is the following:
Pio
-Reduce popcap to 5
Pio/Gren
-After BP3 is researched, unlocks on HQ an upgrade for a 5th man equal to UKF one. Fixes repair speed, AoE late game lethality, recrewing weapons without messing with the early-mid game.
Vet 1 Field med kit
-Removed from PG/AG/Arty Off/ST
-Option 1: replace with a single medkit stash equal to OKW one. Reduce cost to 15.
-Option 2: increase heal speed and heal amount to 80. Reduce cost to 15
Mortar
-Vet1 Counter barrage range from 80 to 90 (from 106 to 120 on vet3)
Sniper
-Vet1 IR accuracy from 10.0 to 2.0
PG
-Vet1: -10% received accuracy
-Vet2: from -29% RA to -23% RA
Overall it goes from 0.8/08/0.568 to 0.8/0.72/0.5544
Alternative Mirage option: "Field Medical Kit" changed to "Mark Target". This ability is used on hostile infantry causing them to take 15% additional received accuracy. During this time, the Panzer Grenadiers also receive this de-buff.
-PG G43 upgrade: gives them the same JLI snipe abilities
Alternative: just improve mid/long range damage
251 HT
-Vet1 Infantry awareness becomes a toggle option which reduces HT speed by 0.5
-Passively gains XP of nearby units (simil to officers). Losses this if upgraded.
222
-Fix coaxial MG
-Increase cost by 10f (+5 would be a fix, +10f should had been it's cost after it's HP got increased and the AC was made passive)
-Same change as HT Infantry awareness
Ostwind
-Improved vet0 AA capabilities
-MAYBE improve AI from base MG. Make it passive the upgrade coming from the suppression bulletin? (1 was barely noticeable although when stacked it did have effect)
PIV
-Reduce -5f cost
PV
-Improved base accuracy on the move.
Assault Gren
-Vet1 replaced with -10% RA and faster recharge on Sprint
-Remove the 1.5 armor (if it's still there) from the squad leader.
-Either slightly reducing reinforce cost or see how they could get improved with vet. Ex: vet3 unlocking an upgrade for a couple of Stg44 ?
Artillery Field Officer
-Popcap to 6
-Vet1 replaced with a light artillery barrage. Equal to vet0 major arty.
Stormtroopers
-Vet1: faster decap speed (this is thinking on their role on the Encirclement Doc).
Since they have been added to Elite Doc alternative: -10% RA or Mark target (although it could get cheesy with Focus fire STG upgrade)
-G43: gave them JLI snipe capabilities
Alternative: give them 4 G43
250 HT
-Reduce fuel cost from 30f to 20f
Stug-E
-Fix TWP. Right now it's using Stug-G TWP.
-Reduce penetration from 280 to 100 (double base pen) and damage from 160 to 80.
Then there's changes to Commander abilities (Stuka dive bomb or Defensive Commander for ex.) and overall performance of Howitzers which deserve a separate thread. I think i have gone through all/most of units and issues.
PD: not sure if TWP on Puma retaining stun is an issue or not.
well for physics the tank should always pen at the distance we have in the game and always physic if you explode something near you squad they should take same damage as the enemy
Btw did you see dat at nade curve in mid air and doing 500 meters to hit dat tank and hit dat engine ? Its what i said about rpg nade but maybe you have to read again
Or how ptrs slow and blind a tank ? game mechanic, irrelevant
And 17 pounder can shoot through the wall a wall too or why the Cromwell is a Ferrari Because Cromwell WAS a ferrari ?
Balanced or not, Pak shooting through building stay ugly and unrealistic. And don't tell that "ukf and sov on same front blabla" I TALK ABOUT PHYSIC. Same for teleguided panzerfaust and rpg.
Hey Monkey, never heard you in last 3 years when it was the exact opposite. Better, you was arguing about a Panther buff like 1 year ago, tiger buff and 120mm nerf. Butthurt is real.