OKW isn't supposed to have lighter medium tanks but they get PzIVs from a commander. |
I guess the next thing to do is to do another alpha/beta for the more "extensive" changes to properly test them if that is what they are looking for. What was placed in that alpha was pretty damn good. Relic does this. They slowly lose their population in game, by doing things like this, the increase of losing players in getting rapid. Its okay though,Relic doesn't care if they lose long time supporters of the game. Exactly, why shelve half of the changes when they were so well received? |
old, but gold
This picture just burned out one of my retinas. |
Ciez, I really respect you, but please stop talking like you know things better than anyone else.
We all know that Call-in meta has been the biggest issue and concern of the community, most importantly the 85s meta. and almost everyone knows how it was addressed in Alpha, which relic decided not to release that! This issue is possibly the biggest reason why most people are not pleased with things.
And I'm sure everyone noticed all the changes you mentioned, yet they are not going to address the issue which UNFAIRLY dominates (specially 1s and 2s) games.
Hope you don't get offended, I just disagree with you in that.
Something tells me all the new stuff from alpha will be part of the "Next" patch, or will be released when the next DLC drops. |
Alpha was probably the best state this game has been in balance wise. If they did the whole alpha build and implemented it, I would be crying tears of joy right now. |
Why do you think OKW shouldn't get one? Units are not based on need, they are based on giving more options. Technically every faction could have very few units through the justification they don't need anymore.
A self propelled howitzer would fit your more mechanized view of OKW?
EDIT: I think we are going in circles because I think your assuming I think Allies shouldn't get any help either, both USF have new commanders coming and something needs to go in them.
Well that is the entire reason for commanders, giving you options that otherwise you would not have unless you go for "that" certain doctrine. If I want artillery I go for the doctrine with the Hummel/Wespe, if I am feeling defensive I go Fortifications. New commanders to try out for US and OKW would give the game more flavor. |
This is a good way for people to try out new commanders and for new players to try some new content! I'm happy this is making a return! |
It's interesting, when people start citing the past, when everything as of late, new patch, road map, alpha, weekly streams, in that context show infinitesimally more openness on relics behalf. However, infantile it might be to measure things like that, they've done X thus everything's OK now- I'm no longer bitter. I'm more interested in the progress and the process of forging a better relationship. I've forgiven relic... however egotistical that may sound, and i hope they've forgiven the harsh nonconstructive things i've... we've, said in the past. I feel like it's us at the moment who have to meet them half way.
This is an all around problem, both sides exacerbated the issue. Pointing at only one side or another is ignorant, some people need to realize that. And with this new step they are taking, its awesome, something we have been waiting for a long time. But they need to be commited to it, and live up to the promise of being more open. I think if they live up to their side of it, the community will gradually follow suit and do the same. |
I always thought of stuff like this:The Germans were mostly divided onto 3 fronts.
The Eastern front which was Ukraine,Russian,Poland,Romania,Hungary,Baltics,etc or simply the whole bloody Soviet Union.
Then there would be the Italian or Mediterranean Front which occured from 1943-1945 if you count the final battle in Tunisia and the landings at Sicily.Of course that is where you would get your Italians for a 3rd axis faction...
Finally you have the Western Front which includes France,Luxembourg, Belgium and The Netherlands. I think it's appropriate to remember that Germany still had Northern Italy (Fascist Italy and such) and Hungary on their side for future reference...
The Common Wealth had a massive number of resources available to them what with the extra help from Belgium,Poland, Czechoslovakia, Canada, New Zealand and all those other places.I don't know of any major Australian units in the European campaign...
The British faction I think should have units with access to special combat packages.For instance a Regulars Section (Tommy squad basically) could be given a scoped lee enfield,a bren lmg, or stens with a few small bonus skills per package.A Sten package would simply turn them into units akin to Shock troops or Assault Grenadiers with a sprint ability or a grenade volley(multi-grenade toss). A Bren package would be like having a mobile hmg with high accuracy but lots of reloads. Maybe a Vet 2 or 3 bonus would give it a 100 round drum.Scoped Enfields would be like COH1's version but with minor differences.
This is just for example of course.
I also think some special *Supply chain modifications* should affect their gameplay. The supply chains would permit you to access different types of units and add some little bonuses to your units. For example;one supply modification(upgrade) would give you access to Cromwells in place of Sherman tanks where another would give you access to Heavy Churchills and Royal Engineers. Another might add a single Thompson to an infantry section or permit you to build some ambulances.
Given that the real Common Wealth utilized Shermans they should be able to use them as a primary tank force alongside Churchill tanks.Kangaroos would probably be doctrine call in.Valentines could be a semi-decent early tank.Daimler scout cars would be your "SAS scout jeeps".
Perhaps you would have easy access to artillery and air forces but they'd be very expensive due to their op'ness. They'd be built anywhere on map or in a small dug-out similar to the USF's base with 4 or 5 hard-points where you can build radio towers to the Royal Airforce or artillery emplacements or bunkers that protect your officers so you can recruit units.So think:4-25pdrs pounding the enemy senseless but draining your munitions or plane spam which drains your fuel.
Late 1944 (as was mentioned) the CommonWealth lead armies were undergoing operation Market Garden, liberating the Channel Ports including the Scheldt Estuary and approaching the Gothic Line in Italy among other things. One can't forget the Rhineland battles either. During these battles there was loads of mud and flooded terrain but there were also some of the last tank battles.
Speaking of Tanks the British lead armies (21st Army group comes to mind) mainly made use of Shermans with a few Churchills here and there and lots of Bren carriers. I think Churchills will probably be commander call in like the last game. I'm not sure about how they will implement Fireflies again, probably a commander as well to be kind of like the Easy eight of the British with a heavier 17pdr gun. |
maybe it is all due to the fact that in the early days when the game had bigger and more open beta testers, beta patch notes and stuffs were leaking a lot?
I was looking to highlight more the ignoring the feedback provided by the test groups and making their own drastic changes in its place. |