I dont know why are you so much agains me and caling me axis fanboy (even if not directly)
becuase im not axis player im playing all factions and i just find m10 with its crus ability too much cost effective without tech , also puma come a bit late and panzer 4 commader is a bit OP without tiing to tech. Also sherman + su combo without teching is really nice becuase you get new suchka if you dont tech.
And yes i make a mistake about heavies , they shoud be tied to teching + have CP cost.
How putting M10 behind major will reduce its crushing ability? the only thing you'll do is simply remove the m10 from being use. If crushing is really the problem, fix it, don't break the balance.
Puma comes with full AI and AT support already available, Puma is a luxury unit when you do not want to tech T3. And Puma comes with the PZ4 commander tank 1 cp behind, both units well manage are really potent, I know I have been using almost only mobile doctrine since I have it.
As I said, if you want to nerf whatever unit, tell it directly. And I promise (and you can check) I usually don't bother to reply to "Nerf X or Y units threads" |
I specifically said clown car and 222s are meant to be killed very easily, l2read issue again there. And halftracks (not counting Ost HT) cost more and come in specific light vehicle tech buildings, US HT Quad and OKW AA are shock mid game units. Getting hit twice is not a l2p issue unless you weren't paying attention and drove a vehicle in to a ATG you already knew was there. Drive in to a arc for a gun that wasn't spotted and it will get off two shots almost every time if, micro is completely irrelevant if the vehicle was already driving through the arc at full speed (said multiple times I am not taking any munition escape abilities in to consideration) so again reading fail.
It happens a lot to me... when I'm not playing good. But that's a L2P issue. What are you doing with your half-track rushing in an unsafe area. Those units are mean to support your infantry, not the other way around, they have enough range to deal damage to everything between them and the ATgun range. If he moves his at gun in range, its usually at max range so you have time to retreat it if you pay attention. If not, he deserves the kill.
Now medium tanks need 3 shots because they are mean to be use more aggressively, but giving them more survivability will become a real problem with the balance. Imo they are in the right spot now. |
You should take time to redact your post. By the way Ostheer is the only faction with a HQ, interesting concept, but to me USF and OKW don't have T4 compared to Ostheer or Sov.
So in order to nerf USF Armor company and Sov Lend Lease company, you tie up all call-ins, negatively for Allied factions, anything call-in that is on track requires ultimate tiers but not for Axis factions, after all putting M10 behind Major fuel wall isn't enough, do not reduce his fuel cost and if you can also get your Tiger faster, balance (meaning 100% chance to win as Ostheer) would be perfect... You could have make a thread NERF M10 and NERF Sov SHERMAN, it would have been faster. |
it always have had it's semantics you know, when you point out usf have no tier 4 but instead believe it's t0 -> t3
honestly i believe t1 -> t4 is more accurate as compared to efa factions
If USF Has a T4, them Ostheer has a T5 which the OP never mention. I mean I don't care how to number tiers if it is done the right way for all factions.
Because if I follow that semantic, Tiger comes before Ostheer T4, before Panzer4, Ostwind and Stug.
Such a demagogic trash sometimes that i dont want to quote that or reply to that.
Yeah I know. First I wanted to ask the same question cookiezcreem did, but I thought if the OP wanted that much to break the balance, asking right questions wouldn't do good.
Edit: I read it again... Tiger is even coming before Panthers, unlock after battle phase 3!
All Sov call-ins tank = Building 4 + all building for IS2 and ISU
Ostheer call-ins, PUMA before tier 3, Tiers 2 + battle phase 3. Elephant after battle phase 3.
USF call-ins, tier 4 (let keep the semantic.)
OKW ostwind available after building two tiers, other you need Tiers 4 or all buildings...
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Lul, M10 tied to T4, didn´t know USF had 4 tiers. |
I guess Brit will be release with a fix since 1vs1 disastrous balance Brit/Ostheer in the alpha.
Anyway, I have planned to improve my Ostheer play during the BritRush time. |
.50 doesn't counter blob reliably, I have see too many squads (not even blobbing) entering its cone of fire and only being suppressed after 2 bursts.
Too late, grenade, dead .50 squad. |
lets say theres 100 games going on at one point. for examples sake, lets just say theyre 1v1s. so there are a 100 axis players, and a 100 allied players playing ingame. now lets say there are...20 people searching at a given time. realistically there arent a lot of people searching at once so this is a somewhat realistic number i think. so if 20 people searching and 70% are axis, that means 14 people searching as axis and 6 as allies.
so lets count how many allied players there are in game and searching. theres 100 ingame, and 6 searching, so a total of 106, and there are 114 axis players playing the game as well. wow, so it seems like that only 52% players are actually playing axis! the ratio searching is definitely not indicative of balance and is a poor indicator of which factions are played more.
And if you reverse the numbers? Relic has put in place a really nice tool to watch "live" games, so you can see in live how many games are played, and it is usually not 100. Mostly 10-20 in average with higher pics during week-end.
And it change a lot the result. 10 people playing allied, 10 Axis, and 6-14 looking for a game. 16 Allied vs 34 Axis and you reach 40% / 60%.
Anyway, the real important information is what people want to play, and of course, for couple of weeks, a month maybe, people will want to try Brits so probably the search match will show 90% allied search 10% Axis during that time.
@ Kreatiir, 100% agreeing. |
Its not only the Quad. it comes at 6/7 min mark and if u want a AT gun at this time you cant make many T1 units. And this means you are weaker against Cons/Rifles. Also the munition at this mark is by 120 mun enough to build 1 mine and Medic tent.
it would be okay if the 222 could be a effective counter against it.
And sure if you are losing the early as axis against cons/maxim or Rifles, its quite impossible to come back after the M5 hits the field. another problem is this horrible map design like Kharkov North side or Kholodny Ferma West Side. its almost auto lose for axis.
OStheer has a super strong MG42 T0 starting unit and 60mp more... how many units to you need from T1 before going T2? I mean Sov isn't getting more mp than you, if he has the resource to build T3 + M5, you have the resource as well to build T2 + pak.
Imo, from what I face (and I'm not playing Sov 1vs1) I see a lot of Ostheer players overextending because they have their MG 1st unit. So they send it mid and spam gren to try to control 1/2 of the map before 5min mark.
If it works vs player that doesn't know to flank, it doesn't vs player that know how to flank... Because for 1 gren you send to cap somewhere, Allied player will have 2 cons/rifles to counter him.
Many time the MG is almost useless the 5 first minutes because the Ostheer play try to control too much territory... until he is pushed back and the MG become effective to lock his last territory. Too late vs a m5 for sure.
Your perception of being overwhelmed by cons/rifles may come from this. |
I'm glad to read ISU counter CAS doctrine! Oh wait USF doesn't have them!
The problem with CAS is also because the doctrine belong to Ostheer. And Ostheer is the faction that have every specialized units as Stock. CAS is simply the cheery over the cake, it doesn't enforce you to play a dedicated doctrice choice (early, mid, late game & inf / tank / arty). No, its a faction that simply give you another dimension for your army. Dimension uncounterable by Allied factions because the game hasn't been designed to counter efficiently Air superiority parameters.
It takes it source in vCoh where planes were given to USF, faction that were lacking of many stock specializations and force you do select one by picking a doctrine. To finish in Coh2 given to the only faction in game that have all stock specializations.
To make it more clear, Ostheer is only faction with a T4, and is the only faction that can replace its T4 by a doctrine as powerful and coming sooner.
Relic design and logic. |