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Thread: Why no countdown for rifle nades?31 Jul 2015, 17:12 PM
Dunno why people don´t want to add a timer or better tracer like any other grenade. Or just remove the timer for all grenades because as far as I see, all grenades have an enough long animation. In: COH2 Balance |
Thread: M26 Pershing/Calliope Debate29 Jul 2015, 10:11 AM
Before adding new stuff old stuff should be fixed. Thompsons crews, m3, recon paratroopers, forward observation, ability to lay sandbags, all this stuff which were useless since release need to be redone/seriously buffed. Pretty much that, but I would not refuse a new commander with a Pershing or calliope aside The same people on this forum are always jumping in that kind of thread to deny the idea of USF having heavy tanks. Incredibly they are well know to be Axis Fanboys in their vast majority. The meta have change a lot since couple of weeks, the USF early faction vs Axis late game meta isn´t anymore. If all factions should have the tools to perform equal at all stages of the game, then USF needs late game options. In: Lobby |
Thread: M5 Quadrush26 Jul 2015, 20:43 PM
What's funny is we don't know if the t70 is that much OP in this current state and if 221 can counter it well since the quad is better. In: COH2 Balance |
Thread: M5 Quadrush26 Jul 2015, 14:38 PM
"Finally i can be in top 10 with soviets with this buff" This is not true at all in fact. They buffed the 221 because the forum here and official were full of "OMG Ostheer has nothing to deal with the T70" "T70 rush everywhere blablabla..." to end with m5 quad rush being even better. What will remain is: Or tomorrow Relic proposes a quick fix for the M5 or in a month with the Brit release and Ostheer will keep is 221 overbuffed vs USF. And USF can wait a month or even more to be patched. In: COH2 Balance |
Thread: USF - Worst faction in COH History25 Jul 2015, 13:37 PM
Relic didn't fear at all the changes for Ostheer would make the faction dominating USF early game but still is able to proactively boost Ostheer mid game because you know maybe USF could have a windows to dominate in return for some time. While the faction remains the best end game faction with best stock tanks and possible call-in. It is amazing that they implemented all changes from the alpha excepted USF's ones. And now they are acknowledging the situation is broken. Just have to wait 1 or 4 months. In: COH2 Balance |
Thread: Make Falls and Obers 5 man squads24 Jul 2015, 21:55 PM
For wiping 1 squad with a Scott, how many time do it miss its target before? I have seen countless of players rushing a position defended by a Scott, having lucky miss until finally the scott wipe the squad at the 4th/5th shot. People tend to only count when it wipes, but never when it misses before the wipe. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee19 Jul 2015, 07:20 AM
Isn't the 222 buff simply too much vs USF (not talking about Sov). -1_ Sniper still have his incredibly RoF. As USF unless a lucking flank you are most likely going to hurt him a bit only. -2_ 222 doesn't cost anymore ammo for its upgrade. the time to get the 5 more fuel is lower than the time to upgrade the 221 to 222. So the only difference is in the ammo cost + faster on the field = lowest m20 dominance on the field. -3_ instead of saving your ammo for an early 222, you can safely build a medic bunker really fast early game. -4_ Sniper has now access to a faster healing bunker + a stronger and faster 222 to cover him from m20. -5_ You can replace the medic bunker by faust if you don't need it that early. I'm planing to play Ostheer this next patch and this is clearly the idea I have in mind for a BO vs USF. In: Lobby |
Thread: Medium callins are fixed, but...18 Jul 2015, 19:58 PM
With the new patch Ostheer is going to have a really solid early game, so giving room to SU and US in mid game to use their medium tanks doesn't sound incredible to me, Ostheer still have T4 panther to dominate them + potential Tiger in the long run while a Sov player or a US players will have nothing more powerful than T34-85/Ez8 if they choose those doctrines. OKW is the faction that can build fast shreck + raken and in its T1 has the medium tank best hardcounter unit: jpz4. Not saying the patch will not show some balance issues in the long run but so far with what we have here, nothing sound wrong. In: COH2 Gameplay |
Thread: New Incoming Teching Costs. 15 Jul 2015, 10:55 AM
So these are the new costs for teching that will be with us on the 21st. lul what a biais assumption. If Werhmarch wants to skip building and rush T4, they only need to pay for their tier upgrades, not their T1,T2 or T3. Not realistic? but it is the true. Because seriously assuming USF can rush T4 without BARs or ambulance is absolutely not realistic as well and it doesn't bother you to set it as a valid rush method. In: COH2 Balance |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 09:54 AM
just asking as a noob.....but, why flanking is not an option? you don´t even need smoke as you may need while flanking a machinegun....more than than, no other sandbag will protect the flanked sandbag as it will happen when flanking a machinegun with other one covering the flanked one... Lol Flanking, looking at how any Axis player in the thread just dodge your post, I can tell you flanking isn't an option for Axis, its too complicated. If they can't go straight in with a blob and win, this mean the Allied stuff opposed to them is OP. In: COH2 Gameplay |
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