I'll definitively not buy it, if its drop give a try for sure. But honestly this commander will suck you dry your MP and Fuel for having 1 ranger and 1 pershing on the field which is the opposite of what the faction is supposed to be.
My load out will remain: Armor + Infantry + turnover of other commanders. |
No, I just watch how players are doing in-game with their precious IS-2/Tiger/Ktiger/Churchill... and on-call badass infantry. No reason they'll do different with the Pershing and Rangers |
This commander will be the bane of Allied multiplayer, Axis be prepared to raise your win ratio
I can see from here all the players buying it and using it so wrongly that make you lose all your game for a good month or so.
Ranger 400mp spam: no other unit from the player on the field in order to spam them to death.
Pershing 280 fuel: No light, no medium tanks on the field until the pershing arrive to be sure to have it at fast as possible!!!
Can't wait the disaster |
All these people saying OH has advantage plz reveal how to make ur infnatry survive lategame infantry vs rifles and IS,its ridiculously one sided.
Revealing what? Something you'll directly and blindly deny for the sake of your ridiculous self satisfaction that you are playing a weak faction and that is the only reason you are losing?
You.are.bad. deal with it and progress. |
Kinda' agree, there is nothing jgdpz 4 needs, the problem isn't the jagdpanzer 4 itself. The problem is that, while trying to kill a churchill with it is like a Sisifus work but not because jagdpanzer is not ok, but because churchill is broken.
I remember the quote that Katitroll had in his signature once: "Every balance problem has its roots in OKW" or something like this. Well, now, every single balance problem has its roots in - guess what? - british faction.
I mean let's shortly compare a little these 2 factions (current british faction with OKW at the launch):
1. OP units both - check;
2. Expensive units both - check;
3. Normal fuel and amo income for british faction while fuel and amo penalty for OKW faction.
So the OPness of OKW was somewhat tempered by the penalties, but people allied fanboys were raging like no tomorrow on forums.
Now, that brits have also blatantly OP units but no penalty what so ever, this seems normal to them.
The irony at its best.
After having been one of most valued Axis Fanboy of this forum, the 1st for sure since Alex isn't around. I think I'll see you as the 1st Brithater of the game. I have never see such hate of a faction before reading you. |
In current game state they are best faction in 1v1, in my opinion. And lol at "LT is bad", LT has a BAR and Thompson which both had nice buff last patch. LT easily beats Sturms in close range.
Lieutenant isn't bad, he is bugged.
If you put the correct pressure with USF, you can build Lieutenant + captain + usual upgrade and not being late with your first medium. After, build a aath or a stuart should let you put more pressure and gain more territories and fuel, enough to compensate the fuel cost.
I think what of the most commun mistake players do with USF is winning the early stage and jumping into the conclusion they can skip tiers and upgrades and build a fast sherman. That's the wrong move since pak and raken are really good natural counters and you need to have your infantry really strong to take them out. So no skipping tiers and upgrades. |
I guess what they want to remove is the " I shot you down in 2/3 of the map from my T1/T3 secure area you can't take out without all your army"
Because removing suppression and putting back its stat to what it was pre-patch will not change the fact that its a unit you build and leave alone next to its healing point and super defensive structure and make its kill and disturbing army on its own.
In comparaison you need to micro any mortar you build, even pak howi being OP need more micro than the ISG.
Removing the auto-fire is the only way to not screw up all the OKW game mechanisms and force you to micro the unit. |
If they want to tell a new story, better to invent one from scratch than reopening Korea's war wounds. Nobody "lost" or "won" the Korea's war and this war can begin again anytime soon between North and South Korea. that's not something you really want to put in a game.
Same than making Chinese or Russian the bad guys, if it was possible before, market rules say no today. Because you most likely want to sell your product in Russia and China, and making their nation the bad guys isn't going to help you.
WW2 is a secure area, USA/Russia/China/Europe were the good guys and you can definitively define and exclude Nazis from today's German society.
Have a look at the Hollywood action movies, bad guys after having been Russian are now invented from "rogue nations" or terrorist organizations that threaten both USA and Russia/China. Have a look at the recent Mission Impossible, or the last Micheal Bay movie about a Hacker (don't remember the name).
Iranians themselves will probably not be anymore the bad guys in a short term future if the relationship between USA and Iran continue in that way. |
USF is unique in a sense of you must take the initiative, put pressure, being aggressive. You just can't sit around and wait for your next tier.
As a player, this means a good game mechanisms awareness and having a "more than average" micro skill.
It is what is really enjoyable with USF, there is no super OP unit that save your ass at 15 minutes mark. You can only win if you outplay your opponent.
going T0>T1>T2>T3 is something you really must learn, Lieutenant + Captain have a really good synergy (when they don't screw up themselves because of bugs). + When to buy your ambulance, when to unlock your racks and grenades. |
I never said anything about buffing its AI capabilities you fucking failfish.
And what? You want the 221 being natural counter to 2x more expensive vehicles? 221 counter HTs or T70 while costing peanuts?
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