Was nice to see okw used to good effect against luvnest Soviets in the qualies
Yes I´ve seen it after, it was good to see OKW win but Luvnest made a big mistake to allow that. |
It was nice to see Jibber and Incauna trying to play USF in semi-final last week end. Didn't end well for them though. |
Because Ostheer\Soviets\OKW are more forgiving when it comes to random teamgames?
So players become instantly trash when they select USF because the faction isn't forgiving. |
Aaah the ultimate argument, players are suckers that's why they keep losing with USF, but not with Ostheer, soviet or OKW. |
Big issues of USF in terms of team games are:
1) expensive infantry that has close-mid operating range
2) map design that mostly promotes long range engagements. just design favors HMGs and long range infatnry like grens, guards, obers etc.
You add (1) and (2) together, add the fact that grens are long range + all aggression can be easily diffused by HMG42. Also the fact that you need different tech for HMG and AT gun, only adds salt to the wound.
This pretty much leads to 1 good USF doctrine - Airborne. Paths to spot an HMG, lmg paras to counter grens, and AT/HMG drop to offset teching problems.
Just had a game where 3 USF atg could't pen frontally a Pz4, no munition = no skill by modding team's book. |
Thread: AFK31 Jan 2022, 15:10 PM
[post="883219"]
Is there any relevance between what you have posted and what I have replied to?
(Which is
)
Yes, if your partner is afk then just leave the game, the result will be the same. If you can process this info can't do more for you. |
Thread: AFK31 Jan 2022, 14:28 PM
In you next game stay afk and see if you will drop or not.
Now pls stop disagreeing just for the sake of disagreeing.
But you can drop the game if your partner is afk. |
Imo, from 1vs1 perpective but that's probably true on team game, the issue isn't the grenadier by itself but a combination of at least 3 factors that put together made early game Ostheer >>> Usf.
1- Extra vision range on pioneer combo with the hmg42 forcing usf to avoid any engagement with them, you can't reasonbly flank this combo unless your oponent made a mistake.
2- Extra range on pfaust making lvs play extremely hasardous, if you're not a top notch in lv micro it always ends badely.
3-Extra squad early game. Unless you decided to go 4xRM you're down to 1 squad less than your opponent until until your first officer come in. And in count its one squad less and one squad unable to fight on its own.
|
RE are bad at everything and overpriced for it, if they're only good at capping why don't they have a capping rate bonus? would make them OP? |
Funnily enough, I'd almost always put zooks on my REs at some point and find them the most valuable weapon upgrade to get. Though as you said, their utility drops off quite hard once heavily armored tanks arrive and they start bleeding MP excessively, but I consider them supplemental AT against anything bigger than a P4 anyway. Still, REs with zooks are great to have as an additional layer of protection if your AT guns get caught out of position or against dives.
I've seen Tightrope using REs with M1919 in his FPV with quite some success, but I haven't tried it myself yet. Though considering Echelons get their offensive Vet a lot earlier than Riflemen, I guess this could be well worth it.
There are different adjectives that can describre RE but great isn't part of the list. Better planting those cheap slowing mines than spending 100 munitions to cover your atgun. RE/zook are only ok vs light vehicle push. |