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Thread: Brummbär overperforming28 Apr 2017, 08:17 AM
Actually the M8A1 is the only stock unit that keep USF alive late game. In: COH2 Balance |
Thread: USF flaktrack28 Apr 2017, 07:37 AM
I have been using it to great effect as part of a build which i have used to beat Talisman, Barton and a number of other good players. Its very good partly because it suppresses infantry on the move and can counter 222's. I have also used it to finished off a couple Luchs' with it. Best MG in game can't be two shots by atgun. The unit isn't bad and with a good micro you probably can do something good with. But from an average players perspective, from Rank100 to infinite on a balance matchup, the unit isn't just worthwise. It cost 50 fuel, it requires more micro than usual just to manage it, it get counter by any HMG42 vet1 and now it doesn't kill anymore. Imo I would considere using it more if it was given the same defensive smoke as the OKW counter part or a consequent back armor value increase because as you said its value is now on the long run, but its lack of defensive value make it too risky to be taken in consideration. It is better to have a M20 which has smoke because it is far easier to keep it alive in the game. In: COH2 Gameplay |
Thread: Are Obersoldaten balanced?28 Apr 2017, 07:20 AM
If you re-read my intro, I'm far from saying Obers are OP, I'm saying in my opinion they aren't balance. There is obviously something wrong with the Volks but Obers reaching vet4-5 aren't anymore playing on the same category. As a USF player, the M8A1 is effectively the go to counter but it is a problem when you have no other option because no infantry can stand before them. In: COH2 Balance |
Thread: April 25th Update27 Apr 2017, 08:44 AM
I really do feel that axis are overperforming this patch. Haven't won a single game as allies today, even when we played unequivocally better, and haven't lost a single game as axis. Early and mid game are more balanced than ever today. There is just some cheesy units that still remain. The problem with that is it highlight how late game is completely broken in favor of Axis. When only one side has units that can 2 shots any of your tanks at a range you can't even respond. It is less visible on 1vs1 cuz you don't use those units here but still one side has access to the biggest cat in game and you absolutely cannot prevent it, just counter it when on the field. In: Lobby |
Thread: Are Obersoldaten balanced?27 Apr 2017, 07:45 AM
Obers should be able to 1v1 any vet three squad at vet 5. They are most expensive and longest to vet infantry in the game and should be for a reason. Nobody says anything else. But actually vet4/5 Obers can solo 2 vet3 squads with little care for range and cover. In: COH2 Balance |
Thread: Are Obersoldaten balanced?27 Apr 2017, 06:20 AM
Obers are just overshadowed by volksgrenadiers right now. Way back when they were intended as the real AI specialists, but a volks blob does the same thing for significantly less manpower and micro. They aren't really when they hit vet4/5. There is a big difference between what they can do to opposing squads. Now it is sure that Volks actual state doesn't help. Let's see how the balance team want to balance the faction in the future but I'm concern with an infantry squad that can only be reliably countered with tanks... In: COH2 Balance |
Thread: Are Obersoldaten balanced?26 Apr 2017, 21:11 PM
Far from saying Obers are OP, because they are not, I don't feel that they are balanced. They are expensive They are quite weak unupgraded They are quite weak unvetted But once upgraded when they start getting vet, which they obviously do quick enough, they become terminators likes that can only be countered by tanks. They aren't necessarily hitting the field very late, you just need to skip T2 and you can get them around 10 minutes. It depends on your strategy. On the wild range of infantry available on Coh2, Paratroopers are probably the only infantry unit that can face them toes to toes. Problem is Paratroopers are locked on a unique doctrine which is not meta and aren't scaling well in the USF faction. It is hard to find them a place when they become available unless to replace a lost squad. Obers are stock and can be purchased anytime after building your T3. My main concern is exactly that, except Para, only tanks can counter them. I mean being in favorable cover isn't enough to win a fight vs them. Double Bar vet3 works until they get a certain amount of vet and then, even 2xRM double bar will suffer sever losses before forcing them to retreat. I feel they are missing a weak spot, close or far range and the special upgrade they can get with a doctrine is even worst about this point. they farm your infantry like ants. I have no problem to deal with them when I have tanks and I usually do have tank soon after the first one pop on sight but first I need tanks dedicated to hurt them and then I need tanks dedicated to counter other tanks. I ends up always playing the same way vs OKW, especially on teamgame 2vs2, I build tanks to counter Obers and Atgun to protect them. So yes it works well but I feel uncomfortable that this is the only way to deal with them. I cannot decide to stay with my infantry and build tanks destroyers cuz it ends no working at all once obers are vetted. NB, If I say tanks and not vehicle is because at this stage of the game, there isn't a lot light vehicle still alive and if yes, they are usually behind and used for their special abilities. In: COH2 Balance |
Thread: Viable USF non-meta Docs26 Apr 2017, 09:53 AM
Mechanized is going to be viable again vs OKW. If I remember well, you do 1xRE 1xRM call the dodge and rush his fuel to surprise the kubel. Your objective is to pickup his units one by one to bleed him and force him on a defensive gameplay then refund the dodge. The first RE you build so you have 2xRE is to cap and hold critical houses. My special strat vs OKW with the commander is to rush sherman, have 180 munition ready when you hit CP08. When you have both, rush his T3, you have to get it downe to 2/3 life with the sherman and then you can call the barrage down on it to finish it. Usually he doesn't have time to get any armor before so you force him into KT late game. On the mean time you can repeat the operation on his other trucks. You can also decide to do it on his T1 first if he placed it aggressively and use it as FRP. Reco commander You need around 360 munitions and 2xIR pathfinder, find one of his structure and double call barrage strike. You can also do the same trick as above with only one IR pathfinder and a sherman. Reco commander is also good since IR pathfinder cloak on cover. So you call one, place it on a good spot on the map where you can see without being detected and build a pack / mortar/ M8A1 to harass him. Infantry commander Use flare to give you vision for your indirect fire units. It also helps quite a lot to prepare your flanking attack. The Ez8 is good but not that much vs infantry. use it as a damage soaker but have a jackson behind to score AT damage or M8A1 to deal with Obers. ----- The problem is today, USF is really missing late game arty. Ostheer has been reinforced with the changes in the last patchs making them more reliable early game and letting them transitioning on a better defensive position mid to late game. OKW is OKW and late game blob and aggressive truck positioning need to be take done. The Calliope is somewhat the best tool to support you in your entreprise. |
Thread: Opinion on the "new" USF mortar?23 Apr 2017, 15:04 PM
You probably really like it cuz it doesn't do anything against you. Every time I see a USF mortar against or with me, the player lose. On the mean time, USF is still completely shut down by 2/3xHMGs In: COH2 Balance |
Thread: Opinion on the "new" USF mortar?23 Apr 2017, 14:26 PM
I up my own topic, I have been testing the mortar as a smoke dealer and the result is quite the same, it is useless if your opponent has more than 1 hmgs. Range too small, to slow to fire. And don't do anything else well. I'll be back to spam smoke nade. In: COH2 Balance |
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