I personally like the idea of swapping the 50 cal and the AT gun. Then each tier can handle blobs and AT, the choice being if which you want to be mobile and which you want as an mp only fallback and weapon racks can fill in the blanks. It's unintrusive and really makes sence
It doesn't work:
You need the Atgun because nothing else does its job actually.
HMG and AATH are suppressing thus everyone is going to unlock the tier giving the ATgun with whatever suppression tool is associated with.
If you swap ATgun and HMG, you need to make sure both tier have real AT and AI capabilities which or the same problem will occur as today, one tier will never be picked because of lack of AT in one of them. ATM Stuart is a joke, it badly counter lv for 70 fuel and put you far behind in the T3 race.
Again if you swap Atgun, the only scenario in which I see it working is swapping Stuart and M10 at the same time. Then you have Atgun + AATH and HMG and M10.
My idea is (imo) easier to balance:
- Remove free LT, Cpt and Mjr: No more freebe, it is actually a substantial nerf for the faction.
- Move HMG and M1 in T0 with tier 1 or 2 unlock: To compensate the nerf, USF is giving more flexibility
- Lt, Cpt are now purchasable as they are when killed (manpower price): To keep some uniqueness in the faction, those could be rewamp to make them more unique in their respective utility.
- Reduce T3 price by half: unlock Scott and Major: In the actual meta, I don't see any reason for the Scott to hit the field only 1 minute or 2 before Pz4s, Scott should require Axis factions to react with an appropriate counter or get hurt, not just wait a minute and get pz4 rush on it.
- Mjr cost the other half of T3 price, when purchased: sherman and Jackson are unlocked: Then Major arty, FRP and reco are still coming at the same time and Sherman/Jackson are still coming later, even more if USF invest in Scott.