USF doesn't need a X time redesign, just having their unit being relevant.
Imo there 2 different ways to bring USF back to the game.
- 1st solution - Buff Riflemen around their native RA.
At the moment they look like better volks than semi elite infantry falling hard on the mid-to-late game. Buffing their RA would make them more relevant on the move and increase their staying power without killing faster.
But I don't think buffing riflemen would be the right choice. It could lead the faction into old riflespam. The core issue with USF is its high reliance on RNG to works, their units have high damage but only if RNG let them.
- 2nd solution - Buff a set of units in their roster that are at the moment not bringing much.
1. M20.
the unit is bad at killing infantry when it hit the field and only become relevant once vet2.
Buff its killing power so it become a bleeding machine from the get to go.
2. HMG.50.
Make it so it finally suppress correctly.
3. AAHT.
Increase it suppress and suppression radius so it becomes a real blob control unit.
4. Atgun.
Put back the take aim as free and native vet1.
5. Sherman HE.
Increase its accuracy and decrease the AOE so it hit more consistently, the unit should scare infantry but todau that's not the case. An infantry unit shouldn't be able to stand in front of it more than 3 shots.