The T34/76 was originally in tier 3 and the SU76 was in tier 4. This was changed as Soviets had no AT in tier 3 and it was all crammed in to tier 4. It was a good change the T70 and SU76 synergize well together.
And because rushing t34 was an "I win strat." at that time. Oshteer had to luckily destroy the first T34 to hope for a win.
It was this solution or completely nerf the T34 to utterly garbage for the sake of balance.
Then T34 price went down to 90 fuel because of balance as well, I don't remember the initial price but it was higher.
Last, as always you can't compare only Tier cost since Soviet has also to invest fuel in side upgrades. Also note that those side upgrades were more expensive before. |
Following the sound/animation logic to describe Gren riflenade as dodgeable, I don't understand why RE squad riflenade have timer. |
How is this any different from USF/UKF grenades?
(except for the sometimes buggy sound queue)
For all the reasons you didn't quote. |
This question is tricky because OP taking into account how easy it is to play given faction.
I'd say that Wehrmacht is the strongest if you manage to play it perfectly, but it is very error prone.
But if you throw in some mistakes in your play I'd say Soviets is the strongest, because they are very forgiving.
Other factions are too crippled by absence of certain tools in their disposal. Often it is easy to play against them utilizing their weak sides (which is also very map dependent). First thing that comes into mind is disparity in anti-garrison tools and availablilty of indirect fire options in early-to-mid stages of game.
Ostheer is all about not getting too much overconfident but honestly, till you reach top100, dual HMG + 4 gren and a mortar and it is difficult to manage to lose in the current meta. I lose a lot as Ostheer by trying different strats while with USF or Soviet, I pretty much doing always the same strat. |
Then probably because they were better ?
I think you answered yourself any single post of your. You can now leave the forum happy, in peace. |
Rail & Metal is my fist veto as allied... Too narrow. |
Thread: Stuart7 Jun 2018, 16:03 PM
I think the Stuart is a poor man shield that is neither good vs infantry or lvs.
I don't know how you can say it is good vs HT or Luchs since they are always supported by snare and raketen vs OKW. At least it does the job of keeping them from being too agressive, but that's all. |
Pgren are hitting the field when basic infantry are still unupgunned, difficil to make them any better vet0. Making them any better would require to delay their availability.
On the other side, people wanted so much to make gren compete vs other infantry than they are simply much more cost effective
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So why wasn't this doctrine a problem when the 222 was 15 fuel? And if Von only gets one puma, why are you complaining about people spamming pumas on a earlier post. It's more likely that the 222 may be a bit too cheap and has nothing to do with the puma. Yes you skip tech costs and the allied player needs to tech for mediums. Yes, the first medium tank will cost you considerably more than the first puma. But if the allied player spams mediums, and the Ost player spams pumas, the allied player will easily win due to spending fuel on a tank that can hurt infantry and the Ost player spending fuel on units incapable of dealing with infantry. And pumas will have a harder time kiting if you spam them as the more pumas the higher the likelihood of traffic jams. A medium tank will always take down a puma in 3 (or 2+ snare) shots while a puma needs around 7-8 shots (2 or 3 deflected shots) Pumas also cost quite a bit of mp for a 400 hp vehicle. I think top players simply need to adjust their build to defend against 222 aggression. The reason why Von succeeds in the strategy is that the allied player isn't expecting it. I've beaten top players with mg spam because they didn't expect it since everyone thinks "only noobs mg spam," but mg spam requires a lot of skill if don't want to lose a single mg.
They were using Mobile defense before 222 buff, just that since the buff the unit has become quite OP for its price Von included it into his build and other followed.
It is not like many people told the balance team that would happen.
Honestly all the problems you are exposing here are micro issues, mobile defense require some degrees of micro to manage many vehicles at the same time, but with nothing terrible an average player couldn't reach with practice. |
Every KV-1 doctrine with a flame artillery support is more suited for playing against OST with a much support weapons, allowing you to push, while they are relocating. Other thing, you won't get Guards and flame together.
B-4 doctrine is good choice too. Agressive build with shocktroops, combined with mortar vet0 flare and munitions float, makes your agressive build even stronger. Later on, flare advantage will be more useful, when B-4 hits in the game (B-4 can insta destroy medium armor by shell falling really close.) And on the top of cake you will have a KV-1 that with double engineer would quickly repait to its 840hp (same with Panther, but repairing are faster)
Not even talking about "For Mother Russia" ability.
But picking a doctrine just for KV-1 is not always a good idea. Sometimes you could just not have enough fuel, or KV-1 would be not fitting into your agressive playstyle, since it will be slow to react on flank attacks.
p.s KV-1 is worse AI, than t-34, since it's coaxial MG wasn't buffed unlike t34's
I'm picking KV1 doctrine essentially for the fun and many times it is not the most appropriate doctrine.
Nice input on Counter-attack commander, I may give a try. |