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Thread: Panzer Tactician too strong, prove me wrong.24 Sep 2018, 16:09 PM
Blitzkrieg and Panzer Tactician could be on the same timer so can't be used at the same time. In: COH2 Balance |
Thread: Flame Halftrack24 Sep 2018, 08:03 AM
Depending how your read his sentence, he isn't wrong at all. To have Gren, you need T1 which also unlock faust. Now you can also lose your faust ability while still having Grens. As the topic is about the Flame Halftrack, is it possible to lose your T1 before 4 minutes marks? The only way to do so is with Soviet T1 start clowncar/Penal rush inside the Ostheer base and throw satchel at it. How many satchel does it requires to destroy it and has the Soviet enough munition to do it. Last but not least, the squad has to survive inside enemy base until its destruction... In: COH2 Balance |
Thread: Feedback for Commander Revamppatch23 Sep 2018, 20:46 PM
Oh sorry, didn't say it but yes 100% agreeing with you In: Lobby |
Thread: Feedback for Commander Revamppatch23 Sep 2018, 19:42 PM
I'm pretty sure nobody who want to change the current M10 actually tested it extensively as I did. The argument Whatever the M10 can do the M36 can do better is stupid, M26 cost 50 fuel more hopefully it performs better. But 50 fuel is a thing sometime you can't afford and the M10 does the job just perfectly vs Pz4. Two M10 cost 100 fuel less than two Jacksons, I mean you can have 3 M10 for 2 Jacksons fuel wise... M10 price allows you to play Light vehicles and not being left behind fuel wise for the Medium rush. Bulldozer is fixed, good. Now Elite crew need to be looked and AE are still useless. Elite crew as a passive could be great. AE, honestly make it CP1 or CP2 but a true performing unit. Or 300mp and as good as Assault Grenadiers that are waaay better atm. In: Lobby |
Thread: Faymonville approach static slugfest23 Sep 2018, 14:09 PM
As USF, a mortar on this map is a must, not necessarily super early but after your Lieutenant at least. Or if you decided to go T2, a Pak can do wonder. There are maps where certain type of unit are almost mandatory, deal with it I'd say About the map, HMGs can be flanked because the map is quite large, here again a mortar with smoke around the center of the map can help you a lot. In: Strategy Desk |
Thread: Feedback for Commander Revamppatch22 Sep 2018, 16:23 PM
Believe it or not but the Actual M10 is good enough to keep medium from pushing. I have been using it for a while, People complain about Scott backed by Jackson. But Scott backed by M10 also works great for 50 fuel less (and you get your second scott faster.) You can also get 1xM10 and 1xJackson and use them effectively. Imo in the doctrine, the M10 isn't in a bad spot, it was the Bulldozer, Elite crew and AE that hurt a lot. Bulldozer seems to be good now but Elite crew is still bad. In: Lobby |
Thread: M8A1 Scott Counter22 Sep 2018, 06:12 AM
Man, if you compare Scott splash damage with the Brumbar, of course we're never going to understand each other... Scott shell need to hit models to kill them unlike the Brumbar. Other than that, a Pzshreck squad is enough to force back any USF vehicle even if they are AI specialist for a time. Now Pzshreck in support of a pair of Pz4 (with the rest of the player army) have all their chance vs a Jackson and Scott (with the rest of the player army as well). That's what is called balance. |
Thread: Feedback for Commander Revamppatch22 Sep 2018, 06:02 AM
Armor Company I still think elite crew is full garbage. So here are two separate proposals. Elite Crew: M20, M15, Stuart and Sherman have now 40hp more (survive one more hit). Cost 40 munition Elite Crew: Reduce Engine Damage threshold to 50% of the vehicle life: affect M20, M15, Stuart and Sherman. Cost 40 munition In: Lobby |
Thread: Feedback for Commander Revamppatch22 Sep 2018, 05:53 AM
You know, it might be a good idea to forget this silly HE round stuff with the M10 and simply reduce M10 fuel cost to 70 so it can once again be a cost effective option for USF. The HE rounds feel rather gimmicky and seem about as appropriate for the unit as the airburst shells were on the Elefant. Completely aggree with your statement but not with your solution. We may see M10 being spam as hell for that price like the Su-76 at his shiny time. Imo, a weaker M10 should be available after two tiers unlock and be individually upgradable to match/improve their current stats. So when the first M10 hit the field it is not an insta hard-counter for every mediums, leaving room for the Axis player. And the upgrade becomes mandatory to keep it relevant but also to prevent spamming them. In: Lobby |
Thread: Feedback for Commander Revamppatch21 Sep 2018, 22:24 PM
I never understood why they didn't put the Ez8 instead of 76. But Rifle company isn't lacklust, just overshadowed by recon company. Cluster bomb >>> WP barrage while having a similar price and a bit longer time to drop. They are two fanstastic area denial but one far above the other. In: Lobby |
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