This is situational. Not every time. Not if I have 4 models left from that little army of six.
I find this to be the most common of outcome of my grenades, kill 2 models and the other 4 shrug it off force me to retreat...
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Wall of text gets a 1/10 (I gave you 1 point for the effort required to make up such nonsense and the time to type it up). |
Texas is nice, Fort Worth stock yards, San Antonio has some good buildings left from the Spanish colonist(the Alamo being the most famous), Dallas has a nice new museum called The Perot Museum with interactive activities for all ages. If you make it down south to the coast, there is some really good aquatic centers and sea food in the Galveston and Corpus Christi areas.
If you came during the fall you would be able to go to the Texas State Fair, which is one of the biggest state fairs in the country.
Here is the official travel Texas website: https://www.traveltex.com/travel-guide?sctp=ppc&scvn=google&scsrc=google_search&sckw=texas%20tourism&gclid=CjwKEAjws5CrBRD8ze702_2dyjYSJAAAJK9yFeTZm7iO-zONA_Xjv-4iKH3QWvLpi_oZs2ZFouYSTBoCswzw_wcB |
I love how allied faction players bitch about Axis blobs, but every game I see groups of 4-5 riflemen or cons running around together. The current meta of the game is TO BLOB. So of course people are going to be upset over the better blob counters in the game (the demo being one of the best).
Seriously though, allied players, stop howling "your a gay blobber!" if I am beating you in a match, you blob just as much as I do and early game my 3 volk and 1 sturm squads get easily chased off by your 5 con or 4 riflemen squads that just so happen to be right next to each other as you move to engage. |
I have played a whole bunch of games where is looked bad and there were several surrender votes in the team and we ultimately won.
I have fought back from no points controlled on the map to win. But when I have only 5 squads left and no tanks and my teammate has ONE unit left on the whole map, and the enemy still has several vetted squads left with tanks; then no there is no magic I win call-in that is going to fix it. I have pushed for people to make come backs, but sometimes there is no coming back and in those few and rare circumstances when my Noob teammate refuses to surrender, because he wants the chance to call-in his Tiger or IS-2, I just waste time until the VPs tick down. |
When we are going to lose in a team game and my teammate has no units left, but doesn't want to quit because he thinks his call-in tanks will somehow win him the game just by materializing, I usually just start a-moving my units into the enemy base. One game I was just waiting for the Vic points to tick down so I built and sent waves of Zis guns to my enemy. The best part is how totally surprised people are when a line of Zis guns goes marching to their deaths. |
Basically, you can't EASILY flank him. Couse of 2 raketen covering JP4, and they able to penetrate Tigers front armor btw. For 270 mp. And if you playing same game as do I, you can't find routes to flank on EVERY map. They are bottle necks.
Why i'm no surprised with "i'm fine with it" Unit with great armor, a lot of hp, top damage and invisibility is fine
Do you realise what this unit shut down all allied tanks hard? And it comes out at the same or 1-2 minutes later that allied medium tanks...
If the OKW player rushes this tank out when the Allies get their first one, then they didn't build the Schwerer tier, so they don't have access to their really good AI, so just swarm with infantry. Volks don't hold the line very well anymore and fail to even tickle USF and Soviet elite infantry. OKW got a big power decrease and all their units seem to be in a good place(a few are even arguably UP). The Jagdpanzer IV is slow and costs a good amount of precious fuel. Wherever it is just go somewhere else, it is slow as heck, so maneuver and attack another area of the map. |
I'll miss the 5 vetoes :/
Yeah that is my biggest disappointment with the change. |
well, they should fix or remove this Spanky map (whats it called?) cuz it has a lot of mfences that are annoying + some are some on points
In case you were wondering, they removed the map because on one of the spawning points the USF base is too close to the spawn route for USF vehicles and it traps ALL of your vehicles trying to enter the game behind the base. |
what map is dat? i have russian version of the game so can't read a shiet
It is the one with the dense forest and all the bunkers. It was a community created that came with the last patch, they also reduced the map vetos from 5 to 4. |