Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Dawn of War to CoH4 May 2016, 12:02 PM
I liked DOW1 for its larger armies and base building, did not like DOW2 for its smaller scale and no base building and fewer unit types(although it did have better combat control). Sounds like they are going to try and mix the two for this game: large armies with base building, and the combat control of DOW2. In: Other Games |
Thread: Updates on BALANCE PREVIEW MOD 1 May 2016, 22:27 PM
The change to Volks was not to stop an AI blob... it was to stop an AT blob. The problem was a rolling wave of 6 Shreks, with 5 men for retreating and surviving and with 5 levels of Vet, for the loads of Allies' medium tanks. The change was in no way to stop the Volks blob (all factions can blob right now with at least one of their units), but it was to give Allies tanks in all game modes(especially team modes) a better chance against OKW. In: Lobby |
Thread: Balance Preview Mod - Your Thoughts After Using It29 Apr 2016, 16:11 PM
Also TWP, cheap spammable TDs in Stugs, plus the doctrinal arty/air support options are much better for Ost over OKW. I think Ost is better at defense and OKW is more aggressive, they just both have a non-doc HMG now... In: Lobby |
Thread: Balance Preview Mod - Your Thoughts After Using It29 Apr 2016, 11:16 AM
Typical players still going to complain about the things they ask for. Players want more variety and build orders so Relic buffs Penals into CQC unit, players complain it is too similar to doctrinal Shocks. Relic allows OKW to build non-doc HMG with a more powerful one in doc, players complain about two HMGs. Not every unit available to you is there to be built EVERY game. I don't even know if the pop-cap will allow one of every type of unit to be built at the same time. You want choices, but no holes in factions; redundancy will result. No one is forcing you to use both the MG34 and the MG42 and no one is forcing you to use the Penals and Shocks. Maybe you want to skip T1 to rush a T70, so no Penals for you, then grab a Shocks doc. Maybe you want a more powerful HMG later in the game, well then pick a doc with the HMG42. In: Lobby |
Thread: The poor little sherman27 Apr 2016, 15:49 PM
Ok I think some fellas are confused by the options. They perhaps confusing the question for "Do you think the sherman needs buffs?" or "Do you think the switching should be removed?" Are you being sarcastic or are you upset that 24 people(as of this post) have voted "Yes" to your question of: "Should it still require switching?" compared to 6 that voted "No"? If you only want people to validate your own opinions then the internet is the wrong place for you or at the very least these forums are. In: Scrap Yard |
Thread: Should the SU FHQ be able to produce some units?26 Apr 2016, 12:50 PM
I voted no. The only change I could see would be to remove the unit buffs the FHQ gives and give it a buy-able forward retreat point. Maybe do the same to the Ost reinforce bunker(since this is almost never built over the medic bunker). In: COH2 Gameplay |
Thread: What is USF answer to Koenigstiger25 Apr 2016, 13:31 PM
Your thread is half okay/half crap. If oyu need help answering the KT then ask for it in the strategies section. If you think the KT is OP then ask for opinions or give some better poll options then buff USF, buff USf, buff USF, buff USF, buff USF. I won't mention the playercard, but can you at least post a replay before asking for unit nerfs as we have no way to determine if the unit is OP or you need to L2P? In: COH2 Gameplay |
Thread: The future of COH2 post April / May patch25 Apr 2016, 13:20 PM
I love how another player steps forward to speak for the silent masses. 1.OKW was not a shelter for Ost players, Ost was played more than OKW in the ESL tourney. 2.Your options for Axis players on the bottom of your post don't include this option: 7)Everything will be fine and players will adapt as they have with every patch for the last 5 years. 3.I am a heavy OKW player(just look at my playercard) and even I get bored of running Shrek blobs every game. I am totally for testing out some changes. 4.This thread is overall pointless, the title is misleading, and all you are accomplishing is trolling by calling out fanbois and crying. In: Lobby |
Thread: Update on the 27th preview24 Apr 2016, 02:25 AM
miragefla, Thanks for making your mod. You have gotten a lot of crap over something that you don't even have control over(miragefla can't force Relic to put any of the proposed changes into the main game). I am happy to try out the mod when it releases and see what changes are good and which could use some more work. Overall I think some of the overhauls listed are a long time coming and once people play them for a bit will at least be a little less paranoid(no way these forums will ever be quiet). In: COH2 Gameplay |
Thread: Updates on BALANCE PREVIEW MOD 24 Apr 2016, 02:20 AM
"Some of these changes may seem a bit radical but what better time to try radical ideas than during a Balance Preview Mod. Players should not expect all these changes to make it into the Patch as it is or for all the changes to make it into the Patch. " - Thats why it's called a preview This should be pasted to the first post. So much over-reacting to a mod. In: Lobby |
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