I liked DOW1 for its larger armies and base building, did not like DOW2 for its smaller scale and no base building and fewer unit types(although it did have better combat control). Sounds like they are going to try and mix the two for this game: large armies with base building, and the combat control of DOW2. |
Have to agree, playing a few matches I fond VOlks just as blobsworthy, but now even more effective because they can let you dominate early game and grab resources to go for tanks. You either succeed and Volks just get relegated to dealing with infantry, or you don't and you need to start using Pumas and Rak43s. This is even more so because you have zero AT infantry alternatives; at least before you could use Volks to augment other AT efforts.
It's an interesting change in how you play as OKW...but not in the way that does away with Volksblob. Most of the enemies I fought with them were infantry too, which means that Volks can often end up being even more effective because the blob can wipe out anything- in this case the mod just switches from vehicles to infantry.
I actually think that, if I had a blob and given two upgrade options- one AI and one AT- the result would be more diverse and versatile, but not in a blobbing way.
Take for example a blob of four Volks squads- either four schrecks or four STGs, they are pretty powerful. 2x of each may make them more versatile but also means that they are less effective against clumps of either.
With that in mind I think the real solution should be raising their vet requirements plus further nerfs. Heck, I'd think giving them the cover bonuses like Infantry Section can drastically affect Volksblobbing, they'd get cut down to shreds fast unless you micromanage them behind cover and buildings. It can be defensive bonuses instead of rate of fire.
TLDR: no matter what upgrades you give to Volks, their current stats as squads makes them blobworthy, not the weapons they can upgrade to.
The change to Volks was not to stop an AI blob... it was to stop an AT blob. The problem was a rolling wave of 6 Shreks, with 5 men for retreating and surviving and with 5 levels of Vet, for the loads of Allies' medium tanks. The change was in no way to stop the Volks blob (all factions can blob right now with at least one of their units), but it was to give Allies tanks in all game modes(especially team modes) a better chance against OKW. |
In team games you'd have shreks and caches...and ostruppen
Also TWP, cheap spammable TDs in Stugs, plus the doctrinal arty/air support options are much better for Ost over OKW. I think Ost is better at defense and OKW is more aggressive, they just both have a non-doc HMG now... |
Typical players still going to complain about the things they ask for.
Players want more variety and build orders so Relic buffs Penals into CQC unit, players complain it is too similar to doctrinal Shocks. Relic allows OKW to build non-doc HMG with a more powerful one in doc, players complain about two HMGs.
Not every unit available to you is there to be built EVERY game. I don't even know if the pop-cap will allow one of every type of unit to be built at the same time. You want choices, but no holes in factions; redundancy will result. No one is forcing you to use both the MG34 and the MG42 and no one is forcing you to use the Penals and Shocks. Maybe you want to skip T1 to rush a T70, so no Penals for you, then grab a Shocks doc. Maybe you want a more powerful HMG later in the game, well then pick a doc with the HMG42.
|
Ok I think some fellas are confused by the options. They perhaps confusing the question for "Do you think the sherman needs buffs?" or "Do you think the switching should be removed?"
So they said yes to those questions.
Are you being sarcastic or are you upset that 24 people(as of this post) have voted "Yes" to your question of: "Should it still require switching?" compared to 6 that voted "No"?
If you only want people to validate your own opinions then the internet is the wrong place for you or at the very least these forums are. |
I voted no. The only change I could see would be to remove the unit buffs the FHQ gives and give it a buy-able forward retreat point. Maybe do the same to the Ost reinforce bunker(since this is almost never built over the medic bunker). |
This topic is half strategy half balance. At first I wanted to make it on the strat section, but now that we are close to a major patch I tough having some suggestions here would be nice as well.
With the shreck being remvoed stalling is no longer possible, you either build a puma or a PIV. Major arty getting a buff is also a helping hand. But how about the m36? Does it need any kind of buff?
Your thread is half okay/half crap. If oyu need help answering the KT then ask for it in the strategies section. If you think the KT is OP then ask for opinions or give some better poll options then buff USF, buff USf, buff USF, buff USF, buff USF.
I won't mention the playercard, but can you at least post a replay before asking for unit nerfs as we have no way to determine if the unit is OP or you need to L2P? |
I love how another player steps forward to speak for the silent masses.
1.OKW was not a shelter for Ost players, Ost was played more than OKW in the ESL tourney.
2.Your options for Axis players on the bottom of your post don't include this option:
7)Everything will be fine and players will adapt as they have with every patch for the last 5 years.
3.I am a heavy OKW player(just look at my playercard) and even I get bored of running Shrek blobs every game. I am totally for testing out some changes.
4.This thread is overall pointless, the title is misleading, and all you are accomplishing is trolling by calling out fanbois and crying. |
miragefla, Thanks for making your mod. You have gotten a lot of crap over something that you don't even have control over(miragefla can't force Relic to put any of the proposed changes into the main game). I am happy to try out the mod when it releases and see what changes are good and which could use some more work. Overall I think some of the overhauls listed are a long time coming and once people play them for a bit will at least be a little less paranoid(no way these forums will ever be quiet). |
"Some of these changes may seem a bit radical but what better time to try radical ideas than during a Balance Preview Mod. Players should not expect all these changes to make it into the Patch as it is or for all the changes to make it into the Patch. " - Thats why it's called a preview
This should be pasted to the first post. So much over-reacting to a mod. |