The Strumtiger is just a B4 version of the Priest, a Howie on wheels. You don't see the Priest shells coming until they hit and it can fire from across the map; where as the Sturmtiger must get within every kind of AT range. Plus the shell only does massive damage to clumped stuff, like in that video that was floating around of it killing 3 Jacksons in one shot, well the Jacksons were freaking tread to tread.
Maybe you can change this unit to be like the Priest with map long range, but lower its armor and give it more scatter? The shell sound would give people time to react and the angle would allow it to fire over most shot blockers.
Profile of broodwarjc
General Information
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Sturmtiger breaks the game7 Aug 2015, 14:45 PM
In: COH2 Gameplay |
Thread: 1v1 Sov V OKW infantry swarm just beat me7 Aug 2015, 14:31 PM
Just got out MP and pushed around this game by OKW. He just had so many infantry and they were everywhere and so damn good at range my shocks would die before they got close enough to matter(I have used JLI against riflemen before and they performed horribly when I used them at range, but here they murdered my Cons in seconds, even better than the Obers). Should I have focused on the south where the combat is closer than in the north? Also should I have gotten more support weapons? He seemed to just be too mobile for any kind of static emplacements. The SU-76 play was terrible, I thought I had turned it around when the P4 came up the mid, but it didn't fucking do it so I lost it stupidly. Any thoughts on what I could do to improve? In: Replay Reviews |
Thread: 1v1 Sov V OKW7 Aug 2015, 14:24 PM
Just got out MP and pushed around this game by OKW. He just had so many infantry and they were everywhere and so damn good at range my shocks would die before they got close enough to matter. Should I have focused on the south where the combat is closer than in the north? Also should I have gotten more support weapons? He seemed to just be too mobile for any kind of static emplacements. The SU-76 play was terrible, I thought I had turned it around when the P4 came up the mid, bu it didn't fucking do it. Any thoughts on what I could do to improve? In: Replays |
Thread: Camo on raketen, vet 1 JP and why t-70 have 320 hp.7 Aug 2015, 10:35 AM
let me give you a tip. This.^ In: COH2 Balance |
Thread: ML-20 152mm Howitzer7 Aug 2015, 00:56 AM
My lucky Walking Stuka strike that kills this Howitzer, it is possible, but damn is it hard on maps like this. I had to lure that damn Zis so I could get the strike in. I guess the best way to do it is to angle your strike along the long length of the gun, basically directly parallel and on top of the barrel of the ML20 it is the best chance to have multiple rockets hit it. In: COH2 Balance |
Thread: 1v1 Sov Howie goodness7 Aug 2015, 00:52 AM
1v1 Sov v OKW infantry blobber. I built the ML20 Howitzer, good times were had by me. In: Replays |
Thread: Creeping Barrage too tight?6 Aug 2015, 15:06 PM
Walking Stuka has 2 min cooldown, its shots don't do as much damage as the Priest's, it doesn't have the range of the Priest, and it dies in two hits... Priest Creeping Barrage could use a muni decrease in cost and the bug where it stops firing when it targets should be fixed then it would be fine. In: COH2 Gameplay |
Thread: Buff KV-8 45mm Gun6 Aug 2015, 14:56 PM
One unconventional way to improve KV-8 could be like this: Or they can just give its 45mm Gun a buff versus vehicles or decrease its cost. Sometimes the simple solution is the best solution. Plus Flamethrower is already gives it good AI, giving it MORE AI would be pointless. In: COH2 Gameplay |
Thread: Big thanks to five players 6 Aug 2015, 14:53 PM
Wow, awesome, wish i could play with more players like that. Thumbs up to you guys for enjoying the game for being a game. In: Lobby |
Thread: Please review : 1v1 OKW v USF6 Aug 2015, 14:47 PM
I couldn't break this USF line. Plus is it me or do Raketens and IEGs still stink. The IEGs failed to "suppress" anything unless they got a direct hit, but they love to get close misses. The Raketen gives itself away due to cloak being broken and I kept telling it to target a vehicle that was behind a hedge, but instead of moving into position and attacking, the crew picked up the gun then sat there... Also last time I get JLI in a game with buildings and arty, they were mediocre at best. Was it good to get a Luchs versus early LT? I didn't see Capt so I went for the Luchs over getting a Puma. Also would you go Medtruck > Schwer or Repairtruck > Schwer or Medtruck > Repairtruck > Schwer; so I guess I am asking what the best combination of trucks is. In: Replay Reviews |
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Latest replays uploaded by broodwarjc
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2v2 Cons and Flame Engies beat back MG42s and PanzerGrensby: broodwarjc map: Hurtgen Forest1-640
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