Tiger is too expensive, I usually get one Stug III D to deal with midgame Allied blobs and then start churning out upgraded Panzer IIIs (with the occasional Marder if Allies go heavy light vehicles) in 2v2 and 3v3.
Manpower is the big issue for the faction and I could see the Tier get some cost reduction on that value. |
I see a lot of the VP tick rate change discussion (4s to 3s) about how you can't make any mistakes at all or it translates into a loss. What I haven't seen in the discussion is how this could be affecting other areas of playing CoH3.
You have no time to pursue all but the most meta, cheesy, optimum strat/units. You can't experiment or delay your faction's best units by even a second. This degrades gameplay into mostly stale, repetitive builds (I have also seen the complaints on blobbing being very effective and most of the counters being too slow or not cost effective and you lose to VP drain). I think Relic needs to keep this factor in mind when balancing as increasing the timing of vehicles could then affect the infantry play that many players are enjoying as being one of the key differences between CoH3 and CoH2. What are your thoughts? |
Thread: Jaegers13 Mar 2023, 12:39 PM
Still, close range penetration is irrelevant.
The fact that weapon is on a 5 man, high AI dps easily sustainable and spammable squad is the problem.
They are only slightly weaker then pre-nerf BOYS spams.
I agree, I could see them getting a cost decrease and losing a model, as at 5 men their infantry fighting capability remains decent even with the Shrek upgrade. I definitely encountered the shrek bouncing off that Sherman front armor (4 in a row proof in the replay I posted) at range. The AT is not as super powered as some are claiming. |
Thread: Jaegers13 Mar 2023, 01:13 AM
Jager's shreks do not reliably penetrate Sherman front armor. In this replay I bounced 3-4 frontal Shrek shots at a Sherman. [replay] https://cohdb.com/replays/19/download[/replay]
I only got any damage on it when I hit the side. |
Its a garrison clear ability.
Its intended to kill everything in garrison and put your guys instead.
It has long animation and extremely obvious warning icon and it requires specific squad to get to the door of the garrison.
I understand it is intended to push out garrisons, but is it actually meant to kill ALL the garrisoned units? That seems a little too strong. I think it would be better if the breach ability triggered a little more quickly, but only killed half the squad and forced them out of the building. |
UK Torpedo or Spitfire loiter I have used to also delete multiple tanks. All the AT loiters just wreck vehicles. |
Thread: Jaegers12 Mar 2023, 12:22 PM
Jagers might be a bit overtuned right now, but sadly, they are the only decent "Elite infantry" that Wher has, Grenadiers don't scale well into late game and the other "Elites" are underperforming for their cost. If they nerf them they need ot buff some other infantry or make the Grenadier refit ability more affordable. |
This is why I am not liking mines as much in this game, any kind of explosive seems to be magnetically attracted to them and wastes them (tank shots, mortars, artillery, grenades). |
I find this happens when the enemy uses the Breach ability. Twice now when the enemy infantry breached the building my MG team was in (the MG crew was trying to reposition and that allowed the infantry to close in), the enemy inf. reduces the MG crew down to two barely alive members who leave the MG behind and run out in Retreat mode, but then run all the way off map, because they have no weapon anymore. Breach on MGs in buildings is a guaranteed wipe and destroys the weapon, so no re-crewing.
This happen to anyone else? |
Yeah don't judge the ISG by its CoH2 performance (not that it was bad in CoH2), but now it's like a packhowitzer that fires mini nukes across the entire map
And sadly I have no idea about an upcoming ingame wiki
The range on that thing is also insane, it's basically a full-blown arty piece in all but name...
Oh yeah, I got beat bad and trapped in my base by a pair of those as USF. Long range, 5 man squads (hard to wipe), the buffs from the 03/06 patch made those nasty. |