Flak HT smoke could use a muni cost, JP4 cloak is cheaty, and Panther could use a small fuel tech unlock to help with its timing. Ober's come at the same time or fairly late and being that they are 400MP I really don't think the LMG34 needs to be more than 60 munis.
Before as OKW all you could afford was a dozen grenade throws and 4-5 shreks, 2 LMG34s or 2 STG44 packages, and maybe two mines and one arty call-in over the course of a game. I agree that some costs need to be adjusted for resource penalty, but at the same time lets not go over board and over-cost everything so much that the faction turns to crap again.
Profile of broodwarjc
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Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Register Time: 5 Jul 2014, 03:34 AM
Last Visit Time: 9 Jun 2023, 11:33 AM
Steam: 76561197974357014
Birthday: 1989-06-02
Residence: United States
Nationality: United States
Timezone: America/Winnipeg
Game Name: Broodwarjc
Post History of broodwarjc
Thread: Balance Preview Patchnotes26 Nov 2015, 20:38 PM
In: COH2 Balance |
Thread: Relic's stream summary26 Nov 2015, 16:42 PM
Was a decent stream and funny to hear developer joke about OpOpie Tiger tank. In: Lobby |
Thread: The new Omnipotent doom blob26 Nov 2015, 16:14 PM
In: COH2 Balance |
Thread: Petition agains Overwatch doctrine comader name26 Nov 2015, 16:11 PM
If there are no enemies in the sector does the bombing run even happen? From what was said in the stream , it is supposed to be a sector denial tool (which the OKW have never had). As for the name, I would rather relic focus on fine tuning the OKW changes, then worry about name changing and submitting the right paper work and telling the winner, "Sorry, but COH2.org says your name sucks so we got to change it and have you return the free dlc commander". In: Lobby |
Thread: Balance Preview Patchnotes26 Nov 2015, 16:04 PM
What if Ost an Soviet HQs had building engineers attached to their HQs? They couldn't repair or anything and they are unkillable(until HQ is destroyed) that run out within the HQ sector and build the buildings wherever? You would still need a Pio to build a healing bunker, but otherwise some animated guys run out from the HQ and build your tech buildings. That would help both factions field presence. In: COH2 Balance |
Thread: Tactical Support Company Commander26 Nov 2015, 15:59 PM
LMG suppression on infantry was more of a problem than the M5's suppression will be. Suppression from hardy, numerous, early CP (LMG unlocked at 3CP) source was the problem, not a much more expensive, less durable(for a vehicle), much later suppression source. Also you have no post history here, no proven game history, and you are paper theory-crafting on something that no one but Itzdusty has played with. That is why people are jumping on you, because recently the site has gotten a LOT of spam posters starting threads to get units buffed or nerfed thinking more threads = more attention from Relic(Relic checks player suggestions with statistics and suggestions from high ranked players; therefore those whiny spam scrubs will get ignored and they don't even realize it). You don't have to post your game credentials if you don't want too, but expect your threads to dissolve into "No game id, no idea what he is talking about". In: COH2 Balance |
Thread: Preview OKW vehicles:26 Nov 2015, 04:09 AM
They are not, the Wher ones are 1943 versions, the OKW are 1944-1945 versions. In: COH2 Balance |
Thread: Balance Preview Patchnotes26 Nov 2015, 02:18 AM
remove 5 vet system for OKW. now they don't pay anything for it. Vet 5 system helps Allies though... It spreads OKW's bonuses into unreachable tiers of Veterancy. Raketen is an overpriced turd without camouflage and no way would anyone pay munis for it. The thing gets wiped instantly by anything that shoots at it and its range is terrible before Vet 2. In: COH2 Balance |
Thread: Calliope/ Goliath commanders incoming25 Nov 2015, 16:21 PM
Your text..Don't want to be a troll, but I never paid for anything in the game except the game itself and WFA. Yes this is kind of the thing, really good players can win with more sub-par abilities. Take Magic The Gathering, for example, every 3 months a new set of 180-260 cards comes out. Every set, players of the most played competitive format, Standard, bitch and moan about how few of the cards are actually good enough for a competitive deck. You can build okay decks with sub-par cards and really good players can go to certain tournaments and win with them, but on the whole the best cards are played in the best deck for the best chance of winning consistently. For anyone asking for all 100% of commanders to be competitive... it won't happen. It CAN'T happen, for something to be good, it has to be better than something else. Every 3 months millions of players spend HUNDREDS of dollars to buy boosters for a chance at 1% of the set's good cards (this is due to standard being a "rotating" format so every year cards from 2-3 sets will no longer be legal to play in standard). Relic isn't forcing you to buy new commanders to keep playing the actual game. For those whining about weak commanders, there will always be those commanders which are better than others. That is how we define GOOD. When talking in regards to players, GOOD players can win with even something like NKVD Tactics. Some commanders you can play to have fun, but be ready to lose or keep playing and increase your skill. None of the commanders actively take away from any faction or handicap it, they all enhance them in some way(some more than others) and this is how I know there is no "worthless" commander. In: Lobby |
Thread: Balance Preview Patchnotes25 Nov 2015, 12:46 PM
Croc Chuchill should cost 180-200 fuel, not 230. MP changes to OKW are up in the air, maybe it promotes more variaty or maybe it promotes more blobing. Volks still have Shrek=still same old boring shrek blob, which Axis players hate to use and Allied players hate to face. In: COH2 Balance |
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