Kubel spam in which mode? Because it's not very viable in 1v1.
I'm going to assume he means 3v3/4v4 which is the only place I have seen it done, and it wasn't very effective either. |
Meh, kubel spam basically gets mashed by both Soviet and UKF. Only faction it could work on is USF because they don't get an early vehicle. Even then it gets handled once m20 comes out, or stuart whichever and they wasted all of that mp for nothing. |
Hmmm... talking about game mechanics, and since when Volks use pure damage without modifiers unlike any other infantry. Something smell fishy here.
Are your legs open? EleGiggle |
Done some spring cleaning to remove flames, off topics and other.
Stay on topic.
Done even more cleaning, invissed some posts.
Please be more adult, calling people out for English not being their first language... don't go there.
Thanks guys. |
You games are displayed in the arranged team section.
A lot of stuff I read here is just a symptom of 3vs3+ games which again are not the perfect measurement of balance issues, since certain core mechanics of the game are ignored and the maps are designed in a way that blobbing is encouraged due Bottlenecks and brute force tactics (easy blobbing) work more effective than combined arms.
???
No, it's not showing a ton of my games. Fact is, I DO play OKW, you were wrong, that's the point I was making.
You assumed I didn't. |
Great Anti-Vehice: A single Volksschreck squad can be pushed around in order to avoid him shooting the panzerschreck. No at snare means there is nothing to stop your from pushing/crushing. 1 to 1, the schreck is better than the zook, because better penetration & damage. Yet riflemen with a single zook have a better chance soloing early game vehicles because they can snare them and keep shooting their zook. Massed zooks are also dealing decently against tanks, especially when you snare and go for the rear armour.
Great Anti-Infantry: If volks anti infantry capabilities are great, then Riflemen must be super galactic in comparison. No AI upgrade, not even doctrinal. The Kar buffed only changed the fact that allied mainline infantry won't just walk over them with minimal mp bleed.
Can clear buildings: This was added because OKW was not able to clear buildings in the past. No stock flame unit ISG garrison modifiers was only buffed on 3rd December. Molotovs do the same and yet I don't see you praising cons.
Are sturdy and relatively cheap: So they have the worst rec. acc. modiifers on max vet, yet they are sturdy in your opinion. Volks in late game bleed you harder than vetted Obers, Jägers or Sturms; simply because even when vetted they drop often models, while the elite infantry, thanks to rec. acc modifiers has less model drops and hence less reinforcement costs (if you retreat in time).
Now reinforcement costs: Volks 25 mp vs Riflemen/Sections 28 mp vs Grens 30mp vs Cons 20 mp vs Osttruppen 17 mp. I'd call Ostruppen and Cons cheap, not Volks.
Also, no games played as OKW rather make you seem unreasonable and less credible. The grass is always greener on the other side, so I recommend you jump over the fence and try to roll over every opponent with OKW.
Actually I have played a lot of OKW, there is a bug with my stats where it hasn't updated in months. I can prove it by showing my recent games in-game which shows a ton of USF games yet the stats still show me as only have 1 USF game played which obviously isn't true.
You can actually see one of my OKW games in there, yet look at my stats, still don't update to show my USF or OKW games.
So yea, making assumptions isn't cool instead of just asking me "Have you played OKW?", stats are constantly showing incorrect stuff all over the place. The answer is yes, I played OKW a huge amount when they were overhauled, and played them quite a bit prior. I like Germans just as much as I do Allies. The only faction I haven't actually played is UKF.
I actually planned to make a thread asking why my stats never update.
Edit: http://i.imgur.com/q5eshd6.jpg Direct link since it auto-sized the picture. Kappa |
and by ur definition of an AT unit is a unit has anti infantry capabilities, on a durable platform and able to clear garrisons and setup teams efficiently?
vcoh laser guided schrecks and grenadiers anyone? same thing, just different games.
Yea currently Volks are pound for pound the best all-around infantry in the game.
Great Anti-Vehicle
Great Anti-Infantry
Can clear buildings
Are sturdy and relatively cheap
If they are dedicated Anti-Tank they should only be good at anti-tank with a side bonus of maybe clearing builds or being tough, not all of it at one time. |
You are saying that vg's with shreks who are by definition an AT unit cannot do any AT? great going their next time we suggest we cut the dps of the rifles should be reduced in half for similar reasons.
How about using infantry against volks?
You do realize they buffed Volk AI right? They will focus fire each of your units down in a matter of seconds if you try to use infantry against them. Volks actually have amazing long range firepower. |
Again images instead of videos.
Nice work Picasso, I realy apreciate your dramatic staging, but I would realy apreciate to see how it came to that, through a video.
Now I'm not saying it's not real, I just want to see with my own eyes the whole movie.
I would also like to see a video, but not for the same reasons as Johnny tbh. |
You know that I veto crossing & trois as OKW? Small map, no flanking possibilities means you will constantly run into HMGS and artillery will cause wipes. I face maxim spam 4/5 times as okw (2vs2+) against sov, simply because most okw players blob schrecks and its extremly effective to spam maxim in order to stop OKW blobs. I don't blob so, I don't have problems with maxim spam, but its effective against blobs, especially combined with Kattyushas.
Believe me when I say you can smoke a schreck blob with a Sherman and just drive in and crush the blob or force it to retreat.
I honestly think that balance problems only occure when you reach a certain skill level and before reaching that certain skill level, better tactics, micro, strategies and coordination will always prevail over balance issues. Brad does a much better job at balancing than relic did in the past. Just look what we get now compared to the past:
-Preview mods
-Response in the forums
-USF became actually viable in every game mode
-Soviet teching fixed
-OKW became competitive
-Brits actually stoppable in late game
Thats why I find your words pretty insulting and completely misplaced.
You are complaining here about small details, missing the whole picture. Schreck blobs were a problem when Volks got insane rec accuracy bonuses in the past. Now they are not a problem any longer, they are just ugly to watch, hence I also support to remove them, but if you lose because of them, its absolutely your fault.
Yea I know it's my fault and anyone else who complains about it. Sometimes I can beat volk blobs and sometimes I can't. No matter the outcome of the match win or lose it always makes me want to play less when I face volk blobs, and that's the problem. They are so anti-fun it sucks the enjoyment of the game right out of people.
Nobody wants to play against that hot garbage, nobody in their right mind says "Nah man this is fun" when they face volk-schreck blobs.
So get Relic to find a good fix that pulls the guts out of the volk-schreck blob issue while still maintaining good competitive play for the OKW faction and it's just fine with me, you won't hear another word about it. But it's not ok to act like the blobs are fine, that they belong, that they should stay. |