1. Just veto Ettelbrück, that map is cancer - its arty shit spam fest, no flanking allowed, giant blobbing into bottlenecks. In my opinion no automatch map.
2. Watched the game. Your problem is that you had no counter for the indirect fire units. The Panzerwerfer would've look the game complete different. You had the resources for it. So there was no reason not to go for it.
If you are faced in a situation where you suddenly encounter a lot of artillery, you have to back off. Save your team weapons, prepare counters and then push the enemy off the map again. Trying to hold out while getting shelled to death makes you lose all your vetted squads, all your team weapons and costs you the game.
I know its frustrating to be pushed off when the enemy is low on VPS. But you have to keep cool in that moment and keep in mind you have a huge lead. An intelligent, coordinated push after you gathered your forces is far better than single desperation pushes with the hope to rush the vps to 0.
Thanks for the advice, hope it helps some fellow out there |
RiP coh2 |
It's completly broken, especially on small 2v2 maps ( semoski winter) it locks down the whole map practially. Oh and Planes attack units Outside of the visible circle (the one on the ground) too.
Ive lost a won game due it, it wiped my vet 3 sniper, vet 3 mortar, vet 3 commando pz4 and a vet 1 puma in the first 10 seconds (and nope you cant move out of this giant circle in 10 secs, especially on semoski where some nasty ice is behind you)
BUT if i understood the patchnotes correctly Planes wont be able to Spot for themselves (sight range reduced to 0) it wont need a nerf, since you can counterplay it then with denying Vision. |
I would laugh so hard if a Full price game implements such a F2P System, it's like taking the worst out of full price game and Mix it up with the worst out of F2P games |
Most of the times double isg does the trick as long as they're covered by mgs etc..
One trick you can do is to force the Mortar pit to brace, use all your indirect to force the inf to fall back and go deal with the Pit with infantry and/or atguns, pretty risky but does wonders
yep that worked. but seemed so much effort for a 400mp emplacement, thanks for your many replys thought. you dont need to watch the replays, we stopped playing (atleast for a while ) after dropping from 400 to 1000. still thanks dude. |
so buff US at gun to deal with lategame tanks <-> nerf US infantry so early game is not as one sided
you cant have the whole cake guys |
Oh that's cool. Even more reason to never go for that tech. Anyways there isn't really a lot of sense in this since we'll have a massive patch rather soon.
if i understood you correctly, no the flak ht bug wont be fixed in the december patch, atleast its still in the preview |
Brit RE is still better at both fighting and repair, US RE is only better than Ass Engie and Combat Engineer, both of them are only good because of mines + demo. Axis pioneer has more utility.
thats why i said "one of the highest", just right after brits one |
they would have a very limited arc of fire too, so may not even unbalanced |
Their reinforcement costs may out way their combat abilities as RE's are already bad to start out with. Sure their vet scales decently but more testing needs to be done with RE's to see if their price increase is justified.
alone the possibilty of upgrading your RE with weapon from the rack justifis that, their "combat abilitie" is one of the highest of all pioneer units. |