How many times i need to tell everyone i run tests.
Each of lights (except 222 cause it is vehicle counter not light tank) have a mission - to kill one coscript squad.
I run this test 10 times. Each time t70 or luch killed squad in shortest time (luchs have continous damage while t70 was more rng dependant , but all in all it was best [t70])
Slightly after them or lot of time after them (once again , if it hits or no) stuart killed cons and last one every time was AC
What does it mean ? AC is worst in AI capabilities from all lights.
Also keep in mind that it have low armor and die to luchs if both of are on rear armor. And also it is most mp hungry and mp is winning factor mid game not fuel.
I think it is fine , players only need to realise it is not crapcar that can be near your pio and you can freely cap and then softretreat.
Just asking: why dont you use real ingame matchups? An aec will never face a conscript squad, rather do the test with aec vs. Gren and luchs vs conscript etc.. |
How about making every rocket arty doctrinal so you need to admit to a doctrin? Just an idea |
Everyone is missing the point.
If Relic/Sega want CoH2 to be considered for #ESPORTS!, map choice shouldn't play such a huge role in deciding the winner. The fact that the map choices actually aided the winner is bad.
Relic needs to drop the ESL pipedream. It's pathetic. Just stick to sponsoring community tourneys.
Good thing you are on point. Why should relic drop ESL pipedream? Because you say so? L-m-a-o
What if some people like the tourney so far and are really Enjoying it? |
Again. Everyone just wants the hammer of nerf. Can you justify the extra 40 fuel compared to the next in line of 100 (Stuka)? That's a 40% hike increase. If Calliope gets nerfed, might as well nerf Stuka, panzerwerfer, and katyusha all to 140 fuel lol. Do you see how ludicrous that sounds? If something is going to cost 40% more, you should give it more of SOMETHING or bring it back in line with all other rocket artillery for the same cost. Panzerwerfer is the ONLY rocket artillery that suppresses. I propose ALL rocket artillery gets suppression. I don't see Axis players complaining about that? Nope, don't see it.
How about including tech cost? I mean in close games you wont call in more than 1 arty. Do the math how much 1 panzerwerfer costs and how much 1 calli costs :^) |
Maybe add a Chance for a warspoil when watching your own replay after a game.
Could improve the balance forum but im Kinda high so maybe this idea is completly idiotic |
Hello.
Depending on your long time ago, there was an OKW revamp that changed 2-3 things and the addition of the british.
About balance, the section of the forum is full of request, but truth is balance has never been so good and people are quibbling about unimportant things.
Currently, the main complain is about the british faction that seems dificult to play in 1v1. It is currently unknown if it is a real balance issue and if yes, what is the main problem. People tend to point at the infantery section and argue about its lack of early solutions to ennemy vehicles and/or cost.
Welcome back.
Kozo.
Enjoying your posts while lurking for days/Weeks now. This community needs more members Like you. Keep up the good work!
Cheers |
The main issue is their tech, its expensive
So expensive that they get free units for teching :^) |
Not only you, I dropped from Top100 to Top600 in 2vs2 with USF faction.
Maybe something to do with allies beeing stronk for so long that your top100 was due that?
It's like complaining you lost ranks becasue faction x is UP but beeing silent when you get Easy Wins/ranks when faction x is OP :^) |
I think that non-linear tech choices are the obvious next step for balance design for COH2.
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I agree with the above statement. While I think that snipers are a silly unit, just like the AVRE and Sturmtiger are silly units, I feel that the marksmans units(jaegers and pathfinders) are what the sniper units should have been.
With regard to balance of the snipers, the OST sniper is the most difficult to kill and the one with the best aim time, the best armor or received accuracy, or whatever makes the OST sniper so durable. I've seen an OST sniper being completely swarmed by riflemen while retreating and still surviving, while the UKF/SU sniper seldomly survives encounters with axis infantry. I have even tried chasing down the ost sniper with all of the dedicated light vehicle counters and the snipers still survive, while my light vehicle got fausted then killed, or outright being one-shottet by a raketen that the OST players teammate had build. Killing OST snipers out of positions is simply too difficult.
Could be axis inf excell at long range (except usf lmg?).
I think they have the same defensive stats on paper |