Plus it doesnt require engi work time to unlock. All units are on the map fighting while engies have to sit on the base.
im on the same boat for this. either make vanilla factions tier buildings buildable without pios or let the wfa factions need a builder unit too. i dont think its fun gameplay wise that you need to sacrifice mappresence/mine building ability/wiring etc for teching up while wfa factions just can keep up field presence and tech at the same time.
I never recalled that. Was it unfair that they only got 1 and it was too weak or was only getting 1 making them too strong?
was to easy to spam i guess. idk it was long time ago just heard that several times that shrecks were single buyable. someone will surely show up in this thread who knows it exactly
edit: no it was a nerf, they overperformed otherwise or so due 3x stg44 1x shrek for only 60 or 90 muni
the schreck should be turned into an anti-vehicle weapon.
Given that the wehr lack any real light tank, the schreck panzergrenadier needs to be decent at fighting light vehicle. Unfortunately, while the dual schreck upgrade is decent against medium tanks, it is rather expensive and inefficient against the early allied tank.
The second schreck should be removed in exchange for a lower price and higher accuracy. This would make it more handy against the allied vehicle. Maybe an added ability to swap the schreck for a stg44 in HQ sector.
if i remeber right they had single shrek but community found that extremly unfair so they forced it into a 2x shrek upgrade.
Also the Tommies now have the luxury of double Brens where previously they'd have to cart Piats around in the optimistic hope of keeping the early armour away... They also don't have to push early game to try to take ground which they are then good at defending, they know the AEC will clear the way.
I have to say I've been rather puzzled at how so many people have found the AEC unhandlable given all I ever see is it missing a lot and getting fausted. Then again I only own the Brits.
It isn't the AEC itself, it is the way it interacts and subtly modifies the behaviour and use of other units as you've described, which makes it OP.
i remember your AEC test where you said it missed 24 times in a row.
LOL
i guess in all these esl games they were extremly lucky with all these models snipes from the AEC
i test in Sov green cover (sandbag), the only allied core infantry cant survive the Spio rush is cons..
while IS n Rifle manage to kill them during the rush
so we have 2 different "facts" now, could you make pics/gifs of it? i would love to test and post it here by myself but my cheatcommand doenst work anymore.. (https://www.coh2.org/topic/49262/cheatcommand-mod)
I don't think this would be necessary seeing as it will never be as powerful as the incendiary nade. I'd rather have it locked by either teching or not at all.
This is of course a granted, I don't think it should be as strong as the incendiary nade, but it should reliably clear garrisons and deny them.
Nothing would please me more than to see the mortar squad added to USF, but let's face it - it probably won't happen, therefore I thought this might be an okay compromise
not sure if there wont be a mortar ever, but you can be 100% sure it will be tied to a commander lol.