Firefly & Jackson both do 200 dmg.
Jackson does 240 with AP rounds, Firefly does 280 on vet 3. Tulip Rockets do 240 each. Check the game files if you don't believe me.
I don't believe you

Thread: Sherman Firefly19 Dec 2015, 02:04 AM
I don't believe you ![]() In: COH2 Balance |
Thread: Sherman Firefly18 Dec 2015, 21:52 PM
200 is for Jackson. 240 is for Firefly In: COH2 Balance |
Thread: Supression messes up queued orders18 Dec 2015, 21:50 PM
So for example if your order a squad to capture a decrewed weapon like an AT gun and shift click retreat, so that they retreat as soon as they capture the AT gun. If they get supressed while doing so they immediately retreat. This causes a little bit of frustration because they still might have gotten it. Since some patches ago, Suppressed units can NOT capture team weapon anymore, pick up weapons not affected. I guess it's some bug again. In: COH2 Bugs |
Thread: [2v2] We're back to cheese meta18 Dec 2015, 18:52 PM
A few months back before UKF release, we had a meta where Heavy Callin, Howitzer and a number of other commanders were much more viable, now tell me that was any cheesier than right now. Not to mention Combined Arms were more promoted than now. And please. show your playercard when you say "There are plenty of viable commanders for each faction", because we're talking about top 100 gameplay here scrub. If not please stick that "l2p" back into your ass where it belongs. In: COH2 Gameplay |
Thread: Enough is enough, fix the volks18 Dec 2015, 18:48 PM
Considering what you USUALLY get in a 3v3 4v4, noobs/disconnect/drops/trolls/teamkillers/kids/ragers, ya I may even consider AI team can beat them. We meaning the majority of real pro pros. It has always been that way in vCoH, It will continue to be. #ESport (remember?) In: COH2 Balance |
Thread: Enough is enough, fix the volks18 Dec 2015, 17:35 PM
Well if you look at it this way: OKW blobs volks USF blobs rifles with 50 cal to counter USF blobs upgrade shitload of 1919 and Bazooka OKW blobs half melted / wipe on retreat. OKW stukas or OST panzerwerfer USF dodges USF gets Calliope. OKW blobs dies, while the truck left half health. OKW builds Panther USF counters with shitload of bazooka and snare. USF gets Pershing. Game over. That doesn't mean OKW isn't OP. But volks is not the problem. In: COH2 Balance |
Thread: Enough is enough, fix the volks18 Dec 2015, 17:29 PM
We don't care about 3v3+ because it's a spam noobstomp. AI plays better than them so why bother In: COH2 Balance |
Thread: [2v2] We're back to cheese meta18 Dec 2015, 17:00 PM
Obers and Fals together is hard to beat as sov, my maxims gets killed very fast, and my shocks drops like flies, even if i try using smoke Then push the OKW away and win before 3CP ![]() 2 OKW can't do shit vs 4 maxim 1 mortar with Rifles
not necessarily. Soviet cheese > USF cheese In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta18 Dec 2015, 16:49 PM
2v2 is in a pretty good spot right now. The counter to Calliope is awareness and micro. Check out these 2v2 stats and then L2P Didn't say it's not in a good spot, didn't say anything is OP. Stop smoking whatever shit you smoke and stop imagining things people didn't say. I am merely complaining about the boring fucked-up meta we have now where you do certain combo and you counter everything except the other teams' meta recipe. IT IS BORING (in case you miss this part) L2P? oh please. I ranked 20 in 2v2 AT so I dont need you to teach me to play. In: COH2 Gameplay |
Thread: [2v2] We're back to cheese meta18 Dec 2015, 09:46 AM
my logic to my personal belief that Axis are stronger in team games is that they got their early game buffs because they felt too weak before, especailly during early game. OST got this steadily throughout the patch and OKW, this december patch. Nah. Ost still sucks in team games due to their inf being worse and getting outscaled later and not having any indirect fire counter to super-range mortars howitzers early when you have to depend on MG and Paks (1v1 is fine.) + Not forward retreat point (same with Soviet, but you have more cheese ![]() OKW has always been fine with trash volks before. They WERE durable + medic forward retreat point Then Volks and certain OKW arsenal got nerfed, Allies got buffed (Terminator vet 3 Riflemen and vet 2 IS) + UK Super tanks. It would be fine to buff OKW early game so you can't walk over them with Maxims Riflemen, even conscripts. But then here comes Relic with their retarded triple/quadruple buffs at once. Here is what you get: Full resource + decent volks + armored Kubel + LeiG spam + Early Panzer II in team games. Nearly strongest early game, strongest late game. gg. In: COH2 Gameplay |
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