I've watched from the beginning as hoardes of players have complained about instant kills from allies. I must have missed the notes, but I'm not surprised there is such a change that was made. The limiter placed on mines was stupid too. Everything being done to reduce punishment on people. If it were up to me, all of them would be removed. You don't like losing men to mine? Sweep first. I see people do it all the time when their panther or tiger gets caught by a mine from m20 and it's crippled. Next time they come around they have a sweeper(usually, some are hard headed). The brumbar is still squad wiping. The big tanks are still squad wiping. Rockets are squad wiping. Do we need to put limits on all this stuff?
Game is slowly changing to have consistency & give more room for a control. If not, we would see unit like ST that can wipe a unit with one shot. Or plane crash to the Major that wipes 2~3 squads. Tournament mode doesn't even allow main gun destroyed from vehicle in the same reason.
In last upcoming patch, they also increase target size of sandbag so we all can expect to destory it with certain shots. (Please increase target size of abandoned weapons too...)
I do agree RNG is one of the thing that makes barebone of CoH series, but we have to balance things to have player a room for a expectation.
Mine on the door of the house to insta-wipe squad is very painful & no-fun to watch. Restricting mine kill to 2 men was reasonable(IMO) change, because we all can expect the outcome (1~2 model drop), previous to the change, even full health could have been wiped if they were closed (for example partisian responded from the house can be wiped)
Moreover, this issue is about fairness. If Axis inf does not get OHK from AT Satchel, Allies inf unit shouldn't have OHK from AT Satchel either. Unless someone comes in to argue this is one of the "
asymmetric balance" issue.