when u jump out of an upgraded tank as usf to fix ur tank u will lose ur upgrade. is this a bug or how its supposed to be? |
and I hate how they cant pick up any extra weapons dropped on the floor. and wat makes me even more mad is they cant even pick up there own weapons they dropped on the floor |
irregulars used to be somewhat decent when they were 250, since they got a price reduction they are horrible now... they need to raise price back up to 250 and get a nice buff... its a doctrine unit it should have a nice effect on the field. I feel most doctrine units and abilities should be a game changer on battlefield... that's just me tho. this game isn't to consistent when it come to call ins and other doctrine units. allies seem to have gimped doctrines imo |
u can counter it with 1 puma u dont even need 2. 1 p4 1 panther u can use smokes from mortor to help u rush in. u can use 2 jpanthers a kingtiger. i sometimes flank with volks rpg spam and a puma most of time just dont blob and keep moving. try to stay in atleast yellow cover cuz it help a ton. no cover or red is almost a squad wipe every rip. when i play i always retreat my troops if i feel like they to grouped and gna get one shooted i hardly ever have a hard time taking on the isu. there is more counters besides these but they are mainly combined arms counters tho |
Not much but I have used it effectively in a few matches when defending a main entrace |
I wanted to make a topic where the fans can ask for tips on certain units, abilities, and tactics about the game. And hope relic can touch a few of these questions if they have the time. For example, Armor company have a doctrine for vehicle crew thomsons. I want to know why are they priced so high for a unit that never gets the chance to get out of the tank and fight and when they do they are so weak durable wise. the only way I found them useful was jumping out of the vehicle and flank an atgun but sometimes its not fast enough and they kill the tank in 2 shots. I just want to know how u devs used them in your strategy, and how u guys pictured this doctrine ability would be effective on the battlefield |
Flak turret is perfectly fine. it shoots paratroopers out air reall y easy, kills important planes. good vs light vehicles if u got support. its soso vs inf but I don't think that's its job. it smashes air its a anti air turret. u guys want it to be good vs all things? |
yea relic explain this problem please. or u wanted to hide noise so opponents don't hear it? idk |
and I think the dmg vs inf is still 160 no? he said itll retain the same lethiality |
I wonder if they lowered the damage vs building on the pwerfer also. cuz 1 barrage close gets a tech building to 15-20% health if most shots hit. was same thing with katy |