I love this unit a lot, however they seem to be woefully underperforming. I know they are suppose to be glass cannons, but their health suffers badly. I spawned behind some snipers a few times and I couldnt manage to kill them! I just don't know their deal... Maybe I'm just not using them correctly but sometimes they perform, most of the time they don't... Maybe they could use some love? Aren't they the most expensive infantry in the game?
I do not agree with your title or your statement. Fallschirms do not need love. They are not underperforming and here is why. I know better than to respond on these forums regarding the flamewars with all the usual suspects already have posted in here. But here's it:
I know they are suppose to be glass cannons
Where or who did it say they are supposed to be like that? Because they surely are not. They pack quite a punch, yes, but they can also handle some damage even tho of the received accuracy modifications to the unit. they do outDPS any vanilla / non upgraded allied unit on the field from medium and long range.
spawned behind some snipers a few times and I couldnt manage to kill them! I just don't know their deal... Maybe I'm just not using them correctly but sometimes they perform
On
every occasion of which I used them to kill snipers they did. Flawelessly. Imagine the power of spawning a unit behind enemy lines that does amazing damage on medium / long range, can faust AND throw nades…..
Aren't they the most expensive infantry in the game?
…. Yes. They are expensive. but look at my statement above on why this is justified. Being able to spawn a unit behind enemy lines (especially in team) games that actually packs quite a punch (unlike the partisans who deserve more love if you take this topic into the same consideration) is supposed to be expensive in my eyes. Their potential is huge, but many people, including me on several occasions, use them wrong. The danger of dropping a unit behind enemy lines is that they are unable to cross that line when they need to (in case of a retreat, or leaving engagement).
In these regards I think the problem here lies not within the unit itself, but with the way you deploy and use this unit. When you accept the risk of dropping something behind enemy lines you automatically acknowledge the dangers that come with that risk. A 400 manpower unit that deploys behind enemy lines, packs a punch and can disrupt / distract the enemy, giving you more room to exploit a potential break in a frontline? Thats a steal.