But why ? I don't understand?
I just find it hard to solo carry with brits. You need to coordinate with your teammate
Thread: 2v2 Double Brits Guide15 Jan 2016, 02:58 AM
I just find it hard to solo carry with brits. You need to coordinate with your teammate In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide14 Jan 2016, 07:56 AM
What would be the suggestion against early OST snipers? Given UKF are meant to hold down a section of the map a sniper can constantly poke at them. Besides the usual trying to counter snipe what other suggestions do you have? Get your mortar pits as fast as possible in good spots. Just turtle around the mortar pits. The threat of 4 mortars shooting at a single sniper is really risky so players probably won't use the sniper offensively. You can see that in the 4th replay I posted. The Ostheer player got a quick sniper but it was pretty much used in a defensive manner and they couldn't push us at all without taking massive damage from the 4 mortars. And then just turtle, keep your emplacement alive until you get your cromwell out In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide14 Jan 2016, 07:53 AM
It's pretty absurd to be in a situation where British team games rely on taking out the enemy before they get their momentum up. Like it's such a late game faction by design and if you need to take advantage of the fact that Cromwells can arrive reasonably fast to be competitive in team games with it there is definitely something wrong with the faction overall. The British DO suck, even if this one strategy is viable competitively. Why is it absurd? You CAN choose to build heavier and more expensive british tanks and grind it out like most players do. I find in those situations wipes are extremely devastating and the game devolves to pushing vps and trying to get wipes with rocket artillery and heavy tanks, so it's a lot more rng based. I prefer to have more control over my games, so I prefer to do these kinds of strategies where you get a massive shock advantage and just continue to roll on this advantage. In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide13 Jan 2016, 20:31 PM
In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide13 Jan 2016, 19:32 PM
The only glaring points that stand out to me are crom spam and tactical support cheese. Is it really theorycrafting if I'm on a 20 streak and have beaten high ranked teams? The problem with the bren is your delaying your cromwell and also spending manpower on a unit that doesn't pack as much firepower as a section or vickers. Watch the replays and vods to see it actually in action In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide13 Jan 2016, 19:10 PM
That's why I'm trying to expose players to these concepts with the guide In: COH2 Gameplay |
Thread: 2v2 Double Brits Guide13 Jan 2016, 17:23 PM
The idea is to strike hard and fast using 2 players worth of Cromwells and just overpower the enemy before they reach their late game potential. If you're too timid and don't commit to pushes every now and then you'll allow the enemy to get armor. If youre to zealous and run into mines you'll lose your armor for nothing. This is where player skill comes into play, just having good game sense on when to strike and how. Obviously CFO and artillery cover make attacking SIGNIFICANTLY easier In: COH2 Gameplay |
Thread: UKF on Life Support 213 Jan 2016, 15:32 PM
Hey Lemon Juice about the Tactical Support, is the Recovery worth it for late game to replace your RE? And in your opinion, is bolster necessary? Innovation likes to get recovery teams around the time you get your first or second Cromwell for the sweepers and to use the flares to reveal enemy positions. Bolster isn't necessary, but it definitely good. Think of it this way: your sections deal 25% more damage and your sapped build 25% faster. However it does cost quite a bit of fuel and will delay your first Cromwell by a minute. It's up to your discretion, but try not to purchase any other fuel purchases if you do get it. In: Replays |
Thread: UKF on Life Support 213 Jan 2016, 14:51 PM
Gg and wp. Absolutely In: Replays |
Thread: UKF on life support13 Jan 2016, 08:21 AM
whatever floats your boat. personally i dont like the FF so much in this strategy because it does cost quite a bit more than a cromwell, has a long reload, is fairly slow, and cant fight infantry at all. cromwells are fast, cheap, and can engage all targets. In: Replays |
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