its fun, i enjoy it. |
The Scout Car is far larger in-game than it is in real life, it's taller than tanks in the game.
Real life:
In Game:
Wouldn't be too hard to just scale the model down, now that you don't see the gunner on the inside anymore.
pretty sure it would fuck with the rigging/animations |
recent changes to the team FeelsBadMan |
looks awesome janne, big fan of ur cheat mods |
I think it would be unfair to try to say it's Brad v relic OR relic v engine. Personally I'd say everyone could probably get their fair share of blame but ultimately its the higher ups that decide what gets approved and what doesnt.
Edit: at the end of the day though a lot of community suggestions (some of my own and some forum suggestions) have been implemented, and I can genuinely say I enjoy playing the game |
I love how you think you matter at all
SAVAGE
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Edit: I know Penile was criticising Ciez originally, but personally I see more of Lemon defending Relic. You can see his post when replying to Whiteflash's comment in this thread which isn't constructive at all imo.
i replied because i thought it was humorous that someone would ask for the power to patch daily. who asks for that? like seriously? which game do you know patches DAILY |
The unupgraded UC is already in a very good spot right now, and it's really attractive:
- Building a UC no longer delays your tech (and access to repairs)
- With the fuel you save, you could tech grenades and use UC as a grenade-launcher of sorts
The UC also has fantastic DPS at extreme-long range (the default Bren gun).
Having said that, the UC has issues when it comes to the upgrades.
Wasp upgrade (90 Munitions)
+ You gain early-game garrison clearing (most of the time that's a good investment)
- UC is too fragile for such an expensive upgrade
- UC loses access to the default Bren gun (can no longer punish kubels, loses long-range DPS)
- UC can no longer transport troops
The Wasp is a situational upgrade that's very very risky. However, it's also very much worth it in certain maps.
Vickers_k (60 Munitions + 15 Munitions per ability pop)
- The Vickers_k only deals 50% the DPS of the UC Bren gun
- Suppression is extremely unreliable and costs extra munition on top of a cost-inefficient upgrade
- UC can no longer transport troops
The Vickers_k is never EVER worth it.
You are better off saving all that munition for a weapon upgrade to an infantry squad (or 2 mines, if you are up against kubel spam). You are also losing the opportunity to transport your squad behind a defended location.
The vickers upgrade is an additional gun on top of the default bren
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Scaling? Scaling to where? 1.5 minutes into the game or 2 minutes?
can the kubel counter garrisons (no) can the kubel suppress infantry (no)
can the uc counter garrisons (yes) can the uc suppress infantry (yes) |
i dont think so. the UCs early game equivalent is the kubel, and i think theres an interesting dynamic between the two. the UC has superior combat capabilities and scaling with its upgrades, but it doesnt have the utility of the capping power of the kubel and the kubel vet ability. i think its perfectly fine that the UC cant cap. |