the gameplay itself is actually not as bad as most people claim it to be imo. the whole moba/league thing is really overstated.
the game is fundamentally not a typical relic game though, it definitely lacks the immersion of coh2 and dow2 and leans more towards traditional rts gamey style
personally i wouldnt say that the fights are really beautiful to watch, right now combat is dominated by whoever can CC and knockback the most, and the animations and overall art aesthetic are pretty generic imo.
Profile of LemonJuice
Post History of LemonJuice
Thread: DOW3 review round up29 Apr 2017, 21:04 PM
In: Other Games |
Thread: Lemon's Art2 Aug 2016, 20:29 PM
Hey there I really do love your work. What device do you do your work on? intuos pro and photoshop do you still play the game? havent played since july 11th Dude, you're pretty damn talented. And is the one Ciri? kinda, it some random guys original character but they used ciri as a reference
thanks, but thats motherfuggin stubbs not creed a couple more pieces since i havent updated in awhile. In: The Art Studio |
Thread: Lemon Cookie vs Hans and Talisman(2v2 Tourney)24 Jun 2016, 01:17 AM
seemsgood In: Replays |
Thread: Support Weapon BUG STILL NOT FIXED!23 Jun 2016, 18:15 PM
when are they gonna fix the bug so AT guns stays planted on the ground after you move them? I guess never... this ones intended. you can plant an at gun using right click drag. In: COH2 Bugs |
Thread: June 21st Balance update16 Jun 2016, 21:19 PM
briddy good In: COH2 Balance |
Thread: Battlefield 1 (WWI)16 Jun 2016, 00:09 AM
Battlefield One is a stinking piece of shit. Why do you think they did not even show ANY GAMEPLAY at E3?! wat In: Other Games |
Thread: Warhammer 40k: Dawn of War 316 Jun 2016, 00:03 AM
on one hand the scale looks fluent and epic, but dow1 did exactly that though. they just swung their weapons at each other till one unit died and then there was a chance for a sync kill. the videos and articles make it pretty clear that dow3 is aiming for visual clarity and increased visual responsiveness, as well as more streamlined gameplay. having synced combat animations really hurts streamlined gameplay. for example, lets say i want a unit to disengage from combat, but theyre in the middle of a sync animation. what happens? does my unit just stay behind until the animation finishes? does it just cut the animation off abruptly? do squad members that are available to move move first and let the squad members in animation catch up? or do they just sit around until everyones ready to move? what about if squads in a sync animation are being shot at by ranged units? do they take damage? or should they be invulnerable? in most previous Total War games they did have synced combat animations, and it was pretty cool, but a lot of people complained about the responsiveness of units and such. in the new total war warhammer, units just swing at the air, but people are generally really content with the way combat works right now. im kinda disappointed about the lack of directional cover, i can understand why they got rid of it. imagine sticking large squads into pieces of cover. the problem was really obvious in mods for dow2 where they increased squad sizes. also seemed like suppression isnt a thing anymore. in general the combat doesnt seem to be that deep, some vector targetting with the flamers and other abilities, but other than that the base combat seems to pretty shallow. i did notice that plasma guns seemed to overheat, and that entire tactical squads were equipped with plasma guns too. hopefully the base building and tech adds more depth to the game. im not a big fan of the bright art style, but grime and dirt textures are something that can be added in layer, and even then im more concerned about the gameplay than the art style. one thing that really bothers me is how big the impact effects are. its a pretty vfx on the model thats getting shot at and its just visual noise that can be reduced imo. also lmao at angelos jumping 30 feet into the air and twirlling his hammer while in cataphractii armor In: Other Games |
Thread: Lemon's Art13 Jun 2016, 21:38 PM
Some really nice looking stuff here, didn't know you did loads of 40k art. I love the knightly look you gave the Space Marines, and the Grey Knight looks properly medieval. thanks bud In: The Art Studio |
Thread: Lemon's Art13 Jun 2016, 14:25 PM
In: The Art Studio |
Thread: Lemon's Art13 Jun 2016, 08:38 AM
assorted In: The Art Studio |
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