I'm not arguing that Assault Engineers are good.
I'm arguing that USF is a terribly disappointingly designed faction and the recent patch hasn't helped them at all in the overall scheme of things.
Giving a faction that has great early game but complete dogshit late game MORE STUFF to make their early game better doesn't solve their fundamental problems whatsoever.
I agree that the balance should be focused on the whole game not slanted to one side or the other.
One of the problems with elite rifles was vetted infantry on top of a great offmap and then the way too good for their price EZ8's.
Here we had a situation that had a very strong early mid and late game, So much so that axis had a very hard time dealing with it and had to stick to pretty much tiger based docs.
In this situation we have something that tip's the balance even more into the early game favor of USF.
But people shouldn't be asking for nerfs on this unit rather why dose the direct axis counterparts that cost the same suck so bad.
(Note the same argument can be made for scripts why do they suck so bad for equivalent cost?)