not really asking for much. just don't want bs like JT, isu. you know, the units that nullify all armor(JT)/infantry(ISU)... the units that are bs in even in 2v2s which becomes a complete bs in 3v3+. AAAAAnd map balance/design.
TBH i think that the JT need it's terrain ignoring shot changed to normal, The ISU needs a weak spot it sill can 1 shot squads. The elephant just sucks now and needs something.
(this needs to be addressed with the upmost care as too much will destroy balance)
Range makes super heavy assault guns hard to balance, Offmaps make artillery options limited (leFH 10.5cm, ML-20 152mm) Like the IL-2 and Stuka bombing strikes.
The only really good on map howitzer is the B-4, And this is because B-4 front-loads all of its damage.
Id love to see ML-20 and leFH 18 instead of more shells in slow succession is less more damaging shells in fast fire rates.
Front load the damage more: (just throwing some numbers could be total inbal)
-50% of shells fired (3-4) +30% firerate, +20% damage.
Then it wont be just a fireworks show but have a actual use. Combined with enough health not to get 1 shot by single offmaps Howies might see some use and alleviate some of the super-heavy assault gun spam seen in team games.
Note: heavy offmaps like Railway and 240mm barrage (240+ cost) should still be effective on it.