ilikepies
Featuring:
Soviets!
Soviet Reserve Army!
Penals and irregulars tango with the OKW army!
A rather weird positioning of troops...
Base creeping!
ML20 shows how deadly it can be!
OKW!
Fortifications Doctrine!
A flak halftrack that proves to be quite the area denier!
Unflankable!
Can the volk horde chew as much as it takes?
Can the KT make a strong enough appearance?
Profile of RedxWings
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Post History of RedxWings
Thread: Can the horde consume?29 Jan 2015, 18:47 PM
In: Replays |
Thread: Tournament Statistics! (and no pretty graphs DEAL WITH IT)22 Jan 2015, 02:37 AM
Got rid of some of the overly specific stats and collapsed into tournament wide stats. Added some new stat (what faction winning against another faction). Formatted it to be visually slightly easier. Next up is probably shortening the playercard list, adding a more proper disclaimer, and what not. WEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
Thread: Pick up the soap, irregulars...19 Jan 2015, 06:09 AM
I think this strat sucks. But hey, I need to play with every unit, to make me love my su-76s more. Featuring: Soviets! Soviet Reserve Army! This is my irregular... and yes, you can have my weapons... Demos and mines make the world go round! ML20 seals the deal! PAK GOLD! Lightning War! I'm Gren-ing ear to ear! Get it? No? :C The 222 unchallenged! Double paks makes the soviet timid! The tiger bursts onto the stage! Tiger says hi to soviet base! In: Replays |
Thread: Ostruppen LMGs? Best thing evarrrr.18 Jan 2015, 05:16 AM
Do I owe the game to rng? Probably. Should I ban semois when I try to do this cheeky mg spam? Probably. Do I love tellers? Absolutely. Featuring: Ostheer! Mobile Defense! The triple mg makes the rather weak appearance... Super mortar! A halftrack makes a slightly tawdry appearance... Double ostruppen LMGs? The RNG gods smile! Teller baits for days! USF! Elite Riflemen! Early grenades trip up the mgs! M20 got diz, trawst me... Can you believe it? An ace pack howizter! Can the E8s stack up against the Ostheer T3 horde? In: Replays |
Thread: Tournament Statistics! (and no pretty graphs DEAL WITH IT)17 Jan 2015, 18:19 PM
so would you say map design has a much bigger impact on the outcome than the current balance between factions? Great question! Looking at this tournament only, I decided to do a chi-square independence test with win/loss and map with a layer of faction underneath. This proved to have some interesting results. Basically what this test does is determine if the two variables are independent of each other, meaning if map has an effect or not on win or loss. alpha of 0.05, assumptions, etc. aside, Faymonville seems to have an effect on win and loss. Probably attributed to the fact that okw has won 17 (expected was 12.5) and ost has won 2 (expected was 5.5). However, I don't have enough data to ensure to say this with complete confidence. Ferma seems to not have an effect on win and loss. Langres and semois I hesitate to make a decision on because of too few counts. But as a very introductory look, semois definitely has an effect on win and loss while langres does not. I could collapse it into allies and axis to get enough counts, and I need to fill in the data to see whether or not faction-faction balance has an effect. So bare with me.
Ah now I get what you are saying. First off, I messed up (I told myself to fix this but then I most likely got distracted by something) in doing the total game counts. Will fix that cordially. And there is a slight flaw in your logic. Sure, there are 64 players, but it takes 2 players to play 1 game. So if we assume that all games were aces, there would be a minimum of 64 games. But you are right in that I messed up in the total game count. xD |
Thread: Tournament Statistics! (and no pretty graphs DEAL WITH IT)16 Jan 2015, 17:52 PM
From the round 2 statistics, how can you get 65,5% of 120 games recorded? It was derived out of round 2, with okw chosen/axis chosen (38/58) which roughly equals 65.5%. I know faction choosing is inherently biased, but if I account for the tournament rules, I fear there isn't much data to go on. This would make a nice newspost or blog post for the portal with some clear formatting and a bit of written interpretation. I think I can tidy up the statistics into more meaningful results. I want to avoid generalizations like the one below. Poetic thread.Ostheer's true skeleton revealed. This is what I have a problem with. You need to take a look at the data and all the factors surrounding the tournament before you make a blanket statement like that. I'm going to start off that I agree ostheer has its problems. But to the point you are portraying it? Using my statistics to back it up without considering everything first? That's deceptive. First of all, ostheer is underrepresented in this tournament. A big factor in this is the tournament rules. Ostheer was chosen only 14% of the time (39/278, barring missing data). You know what else? USF was chosen only 15% of the time (42/278). Now you might be so inclined to say, but look at the win rate, ostheer is so low! Yes, you are correct. They only won 25.6% of the time (10/39). But have you considered the maps that the game was played on? Let's look at semois. There is an astounding allies bias in this map, with their win rate at 88% (15/17). Ostheer has 25% win rate as a result (1/4). Then let's move onto khlodoney ferma. Remember that all allies has to start on the right side, which is widely considered to be the much weaker start. Yet despite this, allies have a 53% win rate (34/64). Ostheer has only a 30% win rate here (6/20). Now in langres, there is a slight axis bias with a 53% win rate (10/19). Yet remember, they start at the north, which is usually regarded to be the weaker side since it is much easier to harass. Only ostheer won 25% of the time (1/4), so this really indicates that OKW carried ostheer with a fairly high win percentage, which turns out to be true: 60% (9/15). Then we have faymonville. Again, axis starts at the south, with a rather annoying fence and a stone wall at their cutoff that allows allies to easily harass it. Yet the win percentage for the axis says otherwise, at a 53% (19/36). OKW has artificially raised this win percentage, as the ostheer sits on a 18% win rate (2/11). In short? Because of the maps and the way spawns were declared, ostheer suffered while OKW seemed to fair better. If the positions were reversed, we may have seen a dramatically different result. Again, we can see that ostheer is weak and that you are not entirely wrong. But to the point that ostheer's true skeleton is revealed? Not even close. Of the top 4 players (Jesulin, Luvnest, Cruzz, and OMGPOP), OST was only played 3 times. Cruzz: 6% (1/18), Jesulin: 6% (1/17), Luvnest: 6% (1/18), and OMGPOP: 0%. Of those 3 games, only Jesulin has one once, for an ostheer win rate of 33%. Might be low? Absolutely. Because of the way ostheer is structured? Maybe. Because of the absurdly small amount of times ostheer is represented? Absolutely. We can't make a conclusion because ostheer's skeleton has not been revealed. It has been tossed aside because of many possible reasons. (Player preference, map, commander ban, bulletin ban, tournament rules, etc.) So who is the champion of the ostheer as of THIS TOURNAMENT only? It was koreanarmy. He had a 66% win rate (2/3) and played ostheer both on langres and faymonville. Yet he only represented 8% (3/39) of the ostheer population. TL;DR: Don't make a generalization without considering all the factors of the tournament. Ostheer is weak, but not as weak as you like to portray on the company of heroes 2 forums. |
Thread: If you smash into it, will it break?7 Jan 2015, 22:04 PM
I lob MG42. Featuring: Ostheer! German Mechanized! The best MG, the only MG. Halftrack with a flamer pio? DEATH. Grens being tossed away... PAKs defend the fatherland! Armor clash! Soviets! Guard Motor Coordination! I am going to get a sniper, because I know what you are going to do! Early guards! Mine bait for days! The T34/85 horde CONSUMES! ...but can it finish the job? In: Replays |
Thread: Crossing of the Non-Meta31 Dec 2014, 06:43 AM
As a small note, matrick face-whupped me in a game before in about 6 minutes. So he's definitely a capable player. Featuring: Ostheer! German Mechanized Doctrine! Oh how I love a MG! A teller for you, a teller for you, A TELLER FOR EVERYONE! Pgrens stepping it up! What a useless LeFH... MONEYSHOT! Soviets! Partisans Doctrine! A M3 caught in the fray... Snipers doing some nasty work! Partisans being a pain in the ass! T34/76s abound! M5 Minesweeper Halftrack leads the way! Was a really damn fun game, and down to the wire. 2tense4me. In: Replays |
Thread: Tournament Statistics! (and no pretty graphs DEAL WITH IT)30 Dec 2014, 05:33 AM
Sooooooooo I put in the round 7 statistics and it failed to update (prompted me with relogin, which I panickly pressed back arrow) and now I am slightly frustrated. But the data is all there! Check out the link for spreadsheety goodness. |
Thread: Tournament Statistics! (and no pretty graphs DEAL WITH IT)26 Dec 2014, 00:56 AM
Round 6 is a GOGOGOGOGOGO! Updated with map win percentages (so far)! Updated with how long a game lasts (5 minute intervals)! Updated playercards! WEEEEEEEEEEEEEE |
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