another trick you can use is some sort of sight + zeroing artillery from the fortifications doctrine. for best results use the special operations flare, but panzerfusiliers also have flares as well and sometimes you can get sight with infantry as well.
just gain sight and drop the zeroing artillery on top of it, you just need to maintain sight for a few seconds, and once you hear several artillery booms than you can lose sight and the shells will land destroying the b4.
there are very few non-doctrinal options to deal with the b4, the most safe one being the stuka. you can USUALLY clear the crew with one barrage, and usually destroy it with too. just make sure youre not hitting tall trees, which will detonate the shells before they land.
you can also try flanking with a luchs or a panther, which is extremely risky as you run the chance of hitting a mine. bring sweepers if you can.
the last option is the sturmtiger, which is kind of a joke and doesnt have much practical use, but if you can get within range its a guaranteed dead b4.
hi Lemon,i think flanking arty could be very risky for me chasing in their base(in semosky) because b4s position as i saw in fog were middle of their base(none close to river)but generally i agree specially with pz2 .ammm about fortification&operation combo would be the best one thx, yeah operations flare! the only okw's guaranteed recon.about Sturmtiger u meant fight with kv's? but this one slow as other heavy tanks ,although its area damage is wonderful, i think that range not very good and kv can surround it easily.but would be a good hit vs kv's armor...yeah.thank u for useful guide. |
Honestly, vs. counterattack, my favorite doctrine to go as OKW is elite armor.
No, I'm not crazy, here's why:
The panther is the best nondoctrinal medium tank in the game. It is fast, mobile, heavily armored, and well armed. When upgraded with a panzer commander, the pzV gains 2 advantages. It gains an increased sight range, and it gains the ability to drop a 120mu artillery that oneshots howitzers. Elite armor also gives you access to radio intercept, which allows you to see the position of every armored unit on the map. This ability is useful for flanking. Using an elite armor panther w/commander, one can easily flank over to the b4 and nuke it, negating the 600mp price. For best results, take a sturmpio with minesweeper with you. If you can't flank the b4 in any way, just focus on movement. Don't dig in. If there is recon, move your units. get a flaktrack to kill the recon. Remember, if you listen hard enough, you can hear the b4 fire. Don't forget to use HEAT rounds to allow your panthers to penetrate is2s reliably, even pumas with HEAT rounds can pen just about any vehicle well.
EDIT: And for the love of god, never get the pz4s unless you are literally Swimming in munitions for upgrades and HEAT rounds!
hi ash,ive used all okw doctrines alot except this one,just in few match. i didnt know elite doc could be a good choice vs counter attack .120mu ability would be a good choice that i didnt notice thx for ur information man ill try it |
hi guys,recently i played 2v2 random match vs good clan and my mate was good too,we were okw.but 1 damn stuff changed the result when we needed 100vp(although they were close vp)everything was going on so so about 20min one of us has KT another one jgtger with few infantries thats all we had save, and our opponent both went for B4!i think three b4 and some kv1s,my stuka couldnt to close enough that arty because of kv .we destroyed their tanks but that fucking b4 annoyed our retreat point and the other hand when we wanted to deal with Kvs then B4 attacked our slow tanks...finally ...yes we lost our tanks .unfortunatly that replay unsaved,i want to know is panther a better choice with its speed vs this strategy?or else?come on men |
hey, try to make 1pzgrnader |
now I'm fine with dem squadwipes. it requires skill now
i agree completly with this change,is it fair they call in isu then go for smoking,drinking....and watching how isu destroy all squad(AT, infantry.....) easily?! no |
omg, its happened to me several times in this few monthes but i thought just reinforce tab ,not completly work. good |
Indeed the M3(and any other early car actually) is anoying...but Combat Engineer destroys a MG34???face to face??Really?what game are you playing mate?
mg34 rates of fire has reduced in last patch |
Well that is true, But by the time they have one M3, one penal and one snipe squad you probably have 1 Schreck and a lot of infantry. I'm not saying its fair but in 1v1 and 2v2 games, you can az pasesh bar biai )
ofcurse and when u wanna attack m3 then all snipers and penals focus on your shreck squad.ammm even u can destroy it=nothing happen,all thing they want to push back u for a minutes to control the map(intor nist? ) |
As Ostheer, I don't have a serious problem with Soviet T1, The mighty Panzefaust can deal with it. Although good micro on that M3 can be lethal. Both HMG and LMG 42 deal good damage to M3.
For OKW, kuble handles snipers pretty well, and even if you lose that kuble killing the sniper squad it is still worth it. As for M3 and penals, they are strong (not OP though) but are micro intensive somehow. Try to keep your units together even if that means you lose some map control. remember that Sturms deal good damage to M3 up close. Do not use grenades and go straight for a schrek. If they bring guards, you can count on Luftwaffe ground forces (MG34 and FJs) and try to get a panther for late game.
m3 atleast push kubel back,and when your shreck ready to deal with m3 then snipers and penals flamer be glad to meet u(khodafezi ) |
I know that some people have a bad attitude against your posts in this forum but in this case I have to say you describe my problem the best.
The M3 with Flamer Penals always feels like a minute 4 KV-8 for me. If the soviet is good at micro he just pushes your units around killing whole squads.
Raketenwerfer doesn't do anything against it because it misses his first shot all of the time and mostly the second too. While reloading, the M3 drives behind it and burns the crew. As Ost you can probably get the Scout Car but as West there is literally no hard counter but M3 hardcounters absolutely everything OKW has. And while you keep your army together trying to kill that thing the soviet keeps spamming 3-4 more Penals capping the whole map.
If the enemy is good then you won't have a fuel point much of the time. And while you try to get your Puma (Flak-HT is not viable as it does nothing against tanks) the enemy has hordes of inf that your Puma can't do anything against. And if you go for anything else but Puma he gets the T34. You probably won't have more than 1 Panzershreck because of the fuel convertion and remember that the enemy might also have a sniper to clear your Raketenwerfer.
Sure in this case it's a lose because the enemy was clearly better.
I'm just trying to say that it's much easier as a Soviet to harass your OKW enemy.
The early game T1 is just like pre-nerf Kübelwagen against US.
There is nothing you can do and if your enemy is some kind of skilled then he won't let you in the game and deny the whole map.
It's what I miss from vCoH. You always knew that every unit had a counter.
Enemy gets a fast Bren Carrier? You can counter it with a Motorbike.
But in CoH2 it's more like 'OK how many men am I willing to sacrifice to kill a single unit?'.
i agree with both of u,in totally soviet better than okw in begining,and i should add 1 topic about mg34 with that fucking rate 1kengneer can fight him face to face! |