Well I am indeed curious how OKW will look if/after suggestions on this site would be implemented.
Let's summarize:
1. Nurf JLIs;
2. Nurf kubel;
3. Make OKW pay for their light weapons upgrades (as lmg for instance);
4. Increase fuel costs for truck deployement (aka tear progressing);
5. Bring back OKW to 66% amo income;
6. Nurf Fallschirms;
7. Nurf Puma (hey, it's too god, wtf?!);
8. Nurf KT;
9. Nurf JagdTiger
I am realy curious how much cheesee will become to fight against it. It will probably be an allied tank fest with tens of tanks chasing infantry as rabbits, but I want to see that. And OKW will have then probably 5 players. Meaning top 5 which will still be able to win 50% of their engagements.
Let's correct you:
1. Buff Pathfinders when compared to JLI
2. Nerf Kubel so hard, yes
3. Absolutely. They got a munitions income buff, time to adjust some things with that in mind
4. I don't think anybody has suggested this, but feel free to provide me with links to prove me wrong
5. This is the alternative to 3, not an additional. Reducing it back and adjusting some prices is essentially the same as upping various costs
6. Absolutely need to spawn without LMG's, yes.
7. Who the hell said that?
8. Seriously who
9. Where are you getting this from. Goofy plz.
I'm really curious how long axis players will be able to cling to the 'oh it's just because they're cool!' reason for continuous 70%+ searching as Axis. As if somehow CoH2 is a unique special snowflake in
all of human behavior, and every game ever won't have players gravitate
(as a majority) towards the path of least resistance and the easiest army to play and win with.