This video does highlight three problems, neither of them really with the balance, but mostly perception and information:
- The first is that there is little information or strategies on the factions. Highlighting their strengths and weaknesses and to a degree explaining the ideas behind them. Those exist on CoH2.org, but that is not a source where most people would look for.
- The second is that people complain when they see a problem. Yet in most cases this problem only exists in their heads and instead of trying to tackle it they complain.
- The third is the inability to differ between design and balance. Both of the new factions have compared to the old ones rather extreme unit sets. That means they need to be played different and are probably not that great for new players. This difference in timings (USF HMG not available or later, OKW has HMG only doctrinal) or unit availability (both have no mortar but a light AT/Howitzer/Gun/Mix) might seem bad at first. That's because you are on the receiving end of a timing where the enemy has a better time, while your one ones you feel a bit less pronounced.
Well said. +1.