we all known this patch is going to be a flop, but you will all come back COH2 has captured our hearts and minds, you can't leave her... |
Fap... |
Yeah every faction needs a rework, but the likelihood of that happening in 0 so I'm proposing a more reasonable change.
USF needs commanders that actually bring something to the table.
+100000000000000000000000000000000000000000... I think you get the point, the current design of the factions are pretty garbage, but as explained already it won't occur. Yet SO many good ideas have been proposed by the community yet RELIC KNOWNS BEST for the game |
I mean its the US forces, there isn't many different strats |
The problem with CoH2 is the game only has units. Sure, there's a fuckload of units, but at the end of the day it's still just units, and there's always going to be an ideal unit for every role when you don't have something like upgrades there to add variety.
As long as the game lacks strategic options beyond just building units, it's going to have a stale metagame. Saying CoH1 had all this time to mature makes sense in theory, but when you actually look at the games it's obvious that the potential for CoH1 was there from day 1, whereas CoH2 has lacked that potential for its entire life so far. CoH1 had rifle upgrades and supply yard upgrades and global veterancy built right into the core game, and it just took a while for players to understand how to combine these complex elements together effectively. CoH2 has a ton of units, but it doesn't have the extra dimension that comes with giving players upgrades and different means of improving their forces beyond simply improving their numbers. The only real strategic choices you make in CoH2 are "Do I build unit A or unit B?", "Do I build a unit or build a tech building?", and "Do I build a weaker unit now or save up and build a stronger unit later?". The entire game is composed of strictly these three options; it's no wonder the metagame is stale.
CoH2 isn't really about strategy right now, it's about tactics and unit control. And at that it does a great job; it gives players a lot of ways to outplay their opponents with unit control, arguably moreso than CoH1 did. But adding more commanders with more units isn't going solve these metagame problems if the core design issues of the factions aren't addressed.
Well put, I strongly agree |
man is the coh2 meta boring...
Russians
Cons into atg into t34 and wait for is2 rinse and repeat
Maxims (accused of being a noob) into atg is t34 into is2 rinse and repeat
US
3 rifles, liet , shermans and Jackson use para's as needed rinse and repeat
OST
3 grens, hmg, pak, wait for tiger
4 grens pak wait for tiger
OKW
kubel, 3 volks,mg34, puma or aa,panther,kt
3 volks,2- 6 man rifles ( forgot name) puma, panther, kt
theirs COH2 2v2 game build order for every single game you play, and if not usually punished by the game
Now for the COH1 which I just played felt good again to be able to do anything I pleased
US
spam engi's into armor
spam rifles into armor
rifles into rangers into armor
rifles into para's into armor
rifles, light armor
support weapons
SNIPERS actually feels like a sniper should be
note how one faction already has more SUCCESSFUL build orders then the entire coh2 game...
all coh1 factions are like this so much more diversity
|
Its not broken mate. in fact its vital for the okw to defend themselves against uber efficient allied callin medium tanks . and when i suggest you buff the puma to mirror the m10 so the shrek could be removed i get flamed by every allied fangirl in existence.
Also you dismiss the fact we have already posted about the volks being significantly inferior to other baseline infantry and why vet 5 doesnt affect them as much. but keep complaining.
how are you that stubborn and stupid... I don't get it, you post so much bullshit |
you get stupid decals, yeah free but no thanks... |
Blobbing was as apparent in vCoH, as in CoH2. Please deal with it.
really??? Did not know that lololol. I was saying blobbing is just a boring and lazy playstyle. |
Rng wouldn't as much of a problem if the game wasn't so broken in certain areas... |