Profile of TychoCelchuuu
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Register Time: 19 Nov 2012, 00:40 AM
Last Visit Time: 26 Jun 2018, 15:15 PM
Broadcast: https://www.twitch.tv/TychoCelchuuu
Facebook: https://www.facebook.com/pages/TychoCelchuuu/385954324818453
Twitter: https://twitter.com/TychoCelchuuu
Youtube: http://www.youtube.com/user/TychoCelchuuu
Steam: 76561197964850344
Birthday: 1989-07-24
Residence: United States
Timezone: America/Los_Angeles
Game Name: TychoCelchuuu
Register Time: 19 Nov 2012, 00:40 AM
Last Visit Time: 26 Jun 2018, 15:15 PM
Broadcast: https://www.twitch.tv/TychoCelchuuu
Facebook: https://www.facebook.com/pages/TychoCelchuuu/385954324818453
Twitter: https://twitter.com/TychoCelchuuu
Youtube: http://www.youtube.com/user/TychoCelchuuu
Steam: 76561197964850344
Birthday: 1989-07-24
Residence: United States
Timezone: America/Los_Angeles
Game Name: TychoCelchuuu
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Post History of TychoCelchuuu
Thread: Active spectator mode coh2?17 Dec 2012, 00:04 AM
It doesn't need a delay to avoid that kind of issue. As long as the only spectators are trusted casters, they can just set the delay on their own stream. In: Lobby |
Thread: Active spectator mode coh2?16 Dec 2012, 20:04 PM
Well... I guess that's good... it would be nice if they would like, say whatever this good news is instead of keeping it secret but whatever. In: Lobby |
Thread: Intelligence Bulletins16 Dec 2012, 18:14 PM
The difference in Starcraft is that all uncertainty is caused by lack of knowledge about choices the opponent has made rather than lack of knowledge about what the random number generator will generate, which means that players can outplay an opponent by outguessing them in a way that they can't outplay the random number generator. You are correct, though, that randomness is just a tool for getting players to make choices based on probabilities rather than on certainties, and there's nothing less skilled about playing a game with a lot of these choices (like poker) than a game with none of these choices (chess). Unless you can literally read your opponents' mind, figuring out what they've done in Starcraft is often up to chance about as much as figuring out where your opponent's next artillery shell will land. The reason competitive players whine so much about randomness in Company of Heroes is that it sucks to lose a match because of a probability that went against you, and a game design that places a lot of weight on the outcome of a single random outcome or a few random outcomes isn't very great for competition. If poker turned on the outcome of a few hands rather than on an extensive series of them, it wouldn't be as popular with professional players, and in a lot of ways some Company of Heroes games come down to whether the last shot penetrates the Panzer IV or bounces off, or whether the offmap artillery shell deviates and accidentally kills a sniper. In: Lobby |
Thread: Active spectator mode coh2?16 Dec 2012, 17:36 PM
We are talking of server side features that cost A LOT to be not only implemented but to stay in the game each month. What? Why would it cost more to have a 1v1 with 2 spectators than it would to have a 2v2? I don't understand it at all. The real cost for spectator mode is coding it into the game, adding buttons and menus and stuff to the UI to support it, implementing a system so that spectators can join specific games, and so on. These are one time costs but since game development is so rushed and frenzied, any time you have your coders and artists make spectator mode, that's time spent doing that which they can't spend on something else. Relic wants to have their coders and artist spend time on XP unlocks for their microtransactions, on implementing a bunch of fancy ribbons and medals to win to unlock new intelligence bulletins, and on customizable commander trees so that they can sell bonus commanders with the preorder deluxe edition. These are things they do to appeal to the masses, who love earning +10 XP and ticking towards the higher rank, but they're things that people who play competitively and care about the game competitively don't care about (or even actively dislike because they have to unlock all this crap or just buy it before they have all their options ready to go). So like I said, Relic is catering to the masses rather than to the minority that cares about things like spectating. If Relic really wanted to save on server features but also cared about competitive players, they would just cut 4v4 and 3v3 because those modes are basically a joke, but of course Relic would never cut those because casual players love the no-pressure, 2 hour artillery spamfests that those games turn into. All this "boo hoo Relic loves us and I just KNOW that they want to put in spectator SO BAD but they can't because if the game fails then they all go bankrupt and will have to be homeless in Canada" stuff is beside the point. OF COURSE Relic wants to add everything we want into CoH2. Do you really think that you'd ever talk to Quinn and he'd be like "uh no fuck you guys, we don't care about half the shit you want." No way! He wants CoH 2 to be the best game in the entire world, and every time you ask him "do you want to add X" of course he'll say "if we had time/money." But game development is all about making choices, and Relic has made lots of choices to appeal to the masses in terms of gameplay features and as far as I can tell they've made zero choices to improve CoH 2 competitively compared to CoH aside from mirror matches (which half of this forum seems to hate anyways). I'm not saying that's the right decision or the wrong decision in terms of making money, but I suspect it's the wrong decision in terms of making the game better, because I think casual players are going to enjoy CoH 2 about as much as they enjoy CoH whether or not it has all these stupid little unlock things that unbalance the game, but I know FOR SURE that competitive players and the community that springs up around them are going to like CoH 2 less because it has no spectator mode, and competitive players and the tournaments and shoutcasts and streams that they lead to make the game more fun for EVERYONE. They turn it into a spectator sport, they make it easy to advertise to people who have never heard of it or who think the trailers don't make it look exciting (and by the way, the trailers DON'T make it look exciting unless you're already a hardcore fan), and they keep CoH 2 alive for a lot longer. I know that the reason I bought CoH was because Tales of Heroes made it look so exciting. Before that, it was just another one of the crapload of WW2 RTS games that come out every year. Live tournaments are even more exciting, but without spectator mode we won't be able to run them. And as for people like LeMazarin saying "well at least we'll get it after launch," well, I wish I could share your optimism. It's not impossible, and maybe it's on the list of things to add, but I wouldn't hold your breath. Relic has done some crazy post-launch stuff before (they entirely rebalanced DoW II) but I just can't imagine some producer at THQ sitting down after CoH 2 had launched and saying to themselves "I think I should give Relic a big bundle of cash to pay a programmer and an artist enough to implement spectator features." Hell, THQ is probably going to just abandon every aspect of CoH 2 that can't be turned into a new microtransaction, because THQ needs the money baaaaad. In: Lobby |
Thread: ALPHA test FORUM16 Dec 2012, 17:17 PM
Posted on page 47 4 days ago, no access, will never get access, hope rapidly diminishing, will soon freeze to death in the snow, nobody will remember me, goodbye cruel world... In: Lobby |
Thread: Active spectator mode coh2?16 Dec 2012, 00:26 AM
about relic catering to the scheldt players... what relic fails to realise is that coh has so many scheldt layers and comp stompers because all the other, more competetive players (apart from us hardcore die hard coh fans) are playing other, more competetive games... and there's a LOT more competetive players than there is comp stompers/scheldters. the potential for a game like coh is limitless, if it was more competetive, if it was more balanced, if it had better "community" tools... there'd be a lot more players playing coh. and the icing is: the compstompers would still be there, not caring about anything but their bridge maps. so relic is actually hurting themselves by not caring about our needs. imagine what coh would be without SNF, without coh2.org, without GR.org. Really? More competitive players than compstompers? I don't have the numbers, although I remember reading that the majority of CoH owners never even played online, let alone played competitive matches. My impression of most people in RTS games is that they don't like the pressure of 1v1 - they prefer to compstomp or play larger team games on maps like The Scheldt where they can sit back, chill out, and spam artillery. Big Game Hunters in Starcraft is the same idea. You might be right, and I don't really know, but just from talking to people/looking at what kind of games people host/etc. it seems like 1v1 players (and multiplayer people in general) are in the minority.
How you can trust Relic after OF and especially ToV is beyond me T-17 spam and Kangaroo Carriers are basically pay to win already, and that was only when they added like 6 units. Now imagine Relic trying to balance all the stuff you can pay for and I can pretty much guarantee that something is going to be OP, and if that something costs money... Like the special commander you get for preordering the deluxe edition. Is that dude OP? If he's OP that's straight up pay to win. All the stuff about pause is missing the point, again - I'm not talking about automatch, I'm talking about when COH2.org runs tournaments or something and 12azor's cat knocks his router and disconnects him when he has a 200 VP lead in the final match of the tournament. Sure, we can just give the loss to whoever disconnects and say "tough shit" but that's not better than just pausing for 3 minutes while he reconnects. In: Lobby |
Thread: Mirror Match15 Dec 2012, 20:36 PM
SE isn't useless in 1v1 either. It's been like, a few years since I've played, give me a break In: Lobby |
Thread: Mirror Match15 Dec 2012, 19:07 PM
Talking about the alpha is a breach of the NDA so even those of us who are in it can't say whether we enjoy mirror matches or not. In: Lobby |
Thread: Mirror Match15 Dec 2012, 17:38 PM
There are two ways we use the word "balanced." One way is used to refer to opposite sides. When we use the word that way, the way to check if a game is balanced is to just look at win rates for the different teams. US vs Wehr win rate is 50% for both sides? The game is balanced. It's 60/40 US? The game is unbalanced. And that's it. The second way we use "balanced" when we talk about RTS games is whether something is OP or not. Is CoH "balanced" when Scorched Earth is useless? Well, not quite, because that's one third of PE's doctrines off the table. Is the game "balanced" if the only way for a Wehr player to win is Piospam and if they can't cap both +16 fuels in the first 3 minutes they lose the game (that one's a hypothetical of course)? Not really, because there's only one way for Wehr to win and if you can't pull it off you're screwed. Maybe 50% of players pull it off perfectly and 50% of players can't do it, so that's where the 50/50 W/L rate comes from. Mirror matches can be unbalanced in the second way: if the only way to beat Wehr as Wehr is to go quick T3 and get out an upgunned Puma as fast as possible, and the first player to do that always wins and the other one always loses, then you have an unbalanced matchup. Does player skill still decide the outcome? Well in Starcraft II it does, so even though mirror matches are sometimes boring, you at least know the better player typically wins, but in CoH with all the randomness, if mirror matches are "balanced" only in the first sense but not in the second sense then there's a serious possibility that they're really bad for competitive play because there is only one optimal strategy and whether you win with it or lose with it comes down to whether your penetrating shot destroys the tank, takes out the engine, or lets you recrew the tank and take it for yourself (lol). The way to make mirror matches balanced is to have lots of strategies open to both players, so that you don't have to pick the one best strategy against your mirror. Now obviously there can also be "one best strategy" in non-mirror matches, like the Piospam example I gave above, so I'm not against mirror matches just because they can possibly be unbalanced. But you're wrong to say there can never be imbalance in a mirror match, because a 50/50 win rate isn't the only kind of balance that matters in an RTS. Also you're ignoring the fact that maps aren't symmetrical in CoH so that's a big way for mirror matches not to be balanced. Again this is another thing SC2 solves because they have symmetrical maps. In: Lobby |
Thread: Active spectator mode coh2?15 Dec 2012, 16:30 PM
cr4wler we are talking about reconnect for custom games, not reconnect in automatch. If you can pause a game when a player drops and let them reconnect, it lets us run tournaments that don't break down whenever one player's computer crashes. Everyone talking about Relic catering to casual gamers who love compstomps and 4 hour long artillery slugfests on The Scheldt are 100% right. It makes the game much worse but Relic thinks it needs to make the game more fun for the majority of people rather than us, the minority, who care about things like spectator, 1v1, balance, pausing, etc. Personally, although I understand the business sense in focusing on the masses, I feel like anyone who played that way in CoH doesn't really care about the quality of the game they're playing, and more effort spent making the game better for them is basically wasted because they just want to chill out and watch the pretty explosions, but I can definitely understand the other viewpoint, which is that Relic should spend its time and money on the larger group of people rather than the smaller group of people. I just wish they would look at things like Tales of Heroes or Rogers and Pounders' videos and realize that if you make it fun to watch competitive CoH, you'll draw in all those casual players who just want to chill out on the Scheldt, whereas if you focus on all those casual players you just wreck the game for the people who really care about the fine details and make it harder for us to run tournaments, play a balanced game, attract the finest players, make the best videos, and so on. If you look at a game like Starcraft II for instane, they know that most players aren't crazy Korean micro masters, but they put all their effort into balancing the game for pro players because they know that casual players are never going to be good enough to know whether the game is balanced or not and it's so exciting to watch a good SC2 match that it brings in casual players to have that sort of top level competition. Sure, most players in SC2 can be creamed by a 6 pool or basically any kind of cheese, but Blizzard just doesn't care. If you're worried about that stuff you can just play team matches or custom games with funky settings. So, again, not surprised, and I can see why Relic does what it does, but still, it sucks for us and I think overall it just sucks for CoH 2. The worst part is that even if I'm wrong, and it's better for the game, then it's better for the people playing compstomps or on The Scheldt, and not for us. We still have to put up with pay to win, no improvements on spectating/replay watching/game pausing from CoH 1, and so on. At least there are pretty charts at the end of each match. Relic put a lot of effort into those for some reason. In: Lobby |
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