Personally I hate langres and crossing in the woods because all of the games on those maps turn out exactly the same. They have the big divide down the middle (the river or hedges) that divides the map and often turns into a stalemate with each side controlling their half of the map, too weak and dug in to hold anymore of the other side. I would much rather play an interesting map like stalingrad than one of those. |
I believe they should add this chat moderation to coh2.org to better reflect the game environment we play in. |
I just wanted to see the chat logs. |
Try ost sniper with encirclement doctrine. Have fun. |
No I think that would be Irregulars.
Don't talk pudding about the irregulars, that grenade they have is amazing, and the lmg42 is an lmg42. |
What changes did they make that will actually benefit blobbing? The new cover system should greatly improve defender's ability to hold off blobs, as now all of their troops will be ready in proper cover while the blob is running across open terrain. |
They made them only alot more worse if you fail to dodge it, but they made dodging significantly easier. Now that the units are all piled up, it also makes it easier to avoid the grenade by not forcing somebody in the squad to walk back over the spot where the grenade was thrown to sacrifice himself to save the rest of the squad.
Vehicle explosives may need to be looked at though, as they cant be dodged. I've faced the scot and it is nasty now.
One more thing I will add, I like voltar's idea about a hotkey or something to be able to click without using the snap-to-cover. It makes things like capping annoying when it auto snaps to any cover within 5 meters, including outside the capping circle. Though they could also reduce the snap distance too, which I would welcome. It is not common for me to miss clicking on cover by so much. |
Fear not, the abuse wagon is back.
Back, and they slightly buffed the abilities on both the ISU and the Jagdtiger. Not enough to make any difference and on pretty under used abilities, but I'm not happy they made additional balance changes to the vehicles but left the original features that everybody complained about untouched. Oh well. |
It mean that players skill should be the dominant factor in winning. But when a faction overall power bring too much impact into the game then the game won't be fun.
Really? Because for the last 9 pages you have been arguing the opposite for the ISU-152. |
I'm not sure if this bug was there from before the patch but....
I tried to garrison a building with panzer grenadiers, and the unit icon went away until they went into the building, like normal. Then the building collapsed and killed none of the squad member sas they were still entering the door, and they stayed without the unit marker. They were completely normal in every other way, save for no unit icon.
Now, putting so much time into the game you come to focus on this unit icon to give you quick information in the heat of battle, and it becomes really annoying when you can't see an enemies location, health, or veterancy. It is also a pain to select the unit for the controller, too.
An example of how this can be incredibly frustrating to the user: I sent my vet 3 ghost panzer grenadiers and a minesweeper pio to cap a point and they all bunched up on top of each other, with only the sweeper pio icon showing. My opponent came across me capping it with a rifle squad and ran straight at them, and got eviscerated by the vet 3 Pgrens. Other highlights include wiping 5 squads and stealing a vehicle. |