Im not saying OST are op, Im saying the doc needs adjusted and its hard to react/counter even if u are "skilled" at the game. Its hard to avoid and it can kill is-2's and isus in 1 strafe because they take so long to move give in the time to strike on the strafe.
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I know this silly. My proposed fix would be to allow the AA to fire offmap when the planes are being called in.
I would have to agree, Its hard for the usf halftrack to counter these attacks as they only have so much time to hit it. also shot blockers are hard to tell if they are existent or not when in AA mode
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CAS the doctrine for Ost is currently over preforming in large team games 3v3's and 4v4's. The doctrin is hard to counter, hard to come back from, and hard to not have a game versing it. CAS comes with a stuka strafe that lets the team recon, redistribute resources , Stuka anti infantry strafe , Stuka Anti tank strafe , and the stuka dive bomb.
As of now, the redistribution resources acts like solviet industry but is an active ability rather than a forced toggle but, this is the least of the problems with this commander.
Stuka Anti infantry strafe is the start of it, for a high munitions cost, Ost players can insta pin a large group of infantry as well as kill support weapons and deny large areas of the map. This ability is hard to counter and makes comebacks hard as it acts as either a insta retreat or a easy way to rack up kills from German support guns.
Stuka anti tank strafe- This ability can wipe an multable tanks or take the is-2 down to a considerably low health, its hard to shoot down and hard to counter as it strafes the map once and deals a ton of damage in a short amount of time. Comparing this to the p47 is hard as the p47s are easy to take down and dont deal as much damage in such a short amount of time. The ability unlike the p47's can be avoided though its nearly impossible as the ability happens so fast compared to others.
The stuka dive bomb- Deny territory, bomb a retreating units at their base, or simply bomb an important howitzer. While the audio que is enough to make people move everything they own, the ability is impossible to counter, the fact that it can bomb your base as a cheese strat makes it particularly frustrating to play against.
All of this together makes for a very boring game playing as allies as there are very little things you can do as Ost can gain so much munitions and still be just as potent without tanks.
TLDR: Cool downs or costs need to be adjusted, Stuka dive bomb shouldn't be allowed to drop in HQ territory, and stuka Anti tank strafe needs a decrease in damage.
Let me know how you guys feel P.S sorry for bad grammer, typing on my phone
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I don't think CoH3 is going to happen.
Sega will make it happen. its in their top 6/7 games |
Lol dont cons come out at tier 0 |
Yea it's real, it's been out for some time now.
Its been out there since August. It is real and is something i'm looking forward too |
too many history buffs, who just don't understand company of heroes is just dawn of war: world war 2 edition. Relic does not give a shit about austhetics in multiplayer.
This, also everyone else plz stay on topic and lets keep this thread filled with speculation and cool possible ideas |
It will be a brit commander kind of like lend lease. |
I LOVE THIS MAP, Relic plz just fix the missing rain sound :3
This map is awesome, it has a line in the mud(sand) kind of feel. |
Would make sense if they said coh2 was going to F2P (7,000 avg players to 16,000)
Would also make sense if they said they were adding in custom commanders, adding brit units/abilities and possibly talking about an Afrika campaign
If all of those dont happen, ESL |