I think we need to trim down cool down time for the fuel to muni conversion like we did with Elite Troops Training.
I feel like changing the fuel cost might help - bring it down to like....20 fuel, Increase cool downs, decreasing fuel cost allows for less muni conversion. Decreases the spam but makes it not as costly for OST player in terms of fuel making the increased cool downs fair. |
It just needs a change to the the way it drives, also the path finding is pretty crummy lol |
I wasn't asking for nerfs just saying optyions. I don't want it to become useless. Just make it fair |
People crying about PTRS while defending this no skill plane spam? LOL. It is a wash right guys?
From a heavy allies player standpoint, PTRS could use adjustment for the cons squad but not for the gaurds.
Plz stay on topic and talk about CAS balance or ways to make it counterable instead of bringing in another topic |
Reduce AOE output, and reduce damage of the AT strafe. Increase cool down on the fuel transfer and possible decrease the resource conversion.
Adjust AA so it can shoot at planes around the map, currently the USF HT cant shoot due to shot blockers making countering hard.
Increase Cool downs across the board or adjust their output |
There is no unit that can counter this doc
AA HT and the sov quad will most likely not take down any aircraft
If the do they pplane will crash somewhere
ive taken out soo many AA HT's with an AT strafe. the thing cant move while in it's AAA mode, and cannot stop the plane....
The irony of this lol |
I agree, even if its 15muni the price can be adjusted for how effective it is but it still needs to do more consistent damage. Sometimes it fire crits sometimes it doesn't and its very hard to hit as the wind-up time is so long, often times its just a waste of muni.
Also since cons are supposed to last the whole game I feel like it would make them slightly better against the blobs later on in the game.
Of course none of my ideas are set in stone, keep the discussion going =) |
Plz dont tell people to learn 2 play, This is not the issue here.
CAS needs a confirmed time to strike, fuel to muni transfer needs to be adjusted or replaced, stuka AT strafe needs damage reduction or pen reduction, and stuka dive bomb shouldnt work in base HQ.
Flat out its a broken doc, its not fun to play with or aginst. |
It needs more accuracy againts infantry, it misses way too much compared to the PIV and sherman which cost very similar.
This |
Its not its abilites its the spam that is the issue.
If we have 3 guys going CAS 1 doing Tigers and I know atleast I do not have any slither of micro left in me, and I suck with Ostheer anyway. All we need to do is hang in somewhat to 10 CP and just kill everything.
It is easy to use and hard to counter. It requires alot more work form the opponent than it does for the person using CAS.
Solve the issue by removing the fuel-muni conversion and it will not be spammable. Whilst you are doing that you could also remove all these idiot abilities that change resources income.
As I've understood they are not used much in 1v1 because their associated risk but I don't play 1s so someone will have to correct me if im wrong.
All those abilities are what breaks the game in teamgames, no it doesn't matter what faction that has them.
Just like decrewing for pop-cap for US is horribly broken in teamgames. Charge with 20 shermans isn't broken at all.
This |