Posts: 1
20:38:09.72 PerformanceRecorder:tartRecording for game size 4 20:38:09.72 GAME -- Starting mission: DATAcenarios\mp\community\hkl west\hkl west 20:38:09.78 LoadArbitrator::UpdateLoadProgress - info, player "[0:2]" finished loading with checksum [1932803216]. 20:38:09.78 Local user framerate is [0.000000] (Skipped as it is normal match data. Resume at point of sync error) 20:51:31.95 Network - Sync Error Detected - Frame=6406 Checksum: usi=1 (A066E9FD frame:6406) != ulGoodId=2 (8C356FC4 frame:6406) 20:51:31.95 Network - Requested CRC Block dump for frames [6406] and [6405] 20:51:31.95 SIM -- Dumping SyncErrorlog for frame 6405 20:51:31.97 SIM -- Dumping SyncErrorlog for frame 6406 20:51:31.98 GAME -- simulation is out of sync, reporting station id = [1],frame number= [6406], local frame number =[6409] 20:51:31.98 [GameObj:nSyncErrorDetected][Height field] CRC: 0 20:51:31.98 GAME -- Frame 6409 - SimKillPlayer - Destroying SimPlayer 1000, reason 2 20:51:31.98 MOD -- Player Gunner (network out of sync) (frame 6409) (KillPlayer) 20:51:31.98 GAME -- Frame 6409 - SimKillPlayer - Destroying SimPlayer 1001, reason 2 20:51:31.98 MOD -- Player AnimeSVU (network out of sync) (frame 6409) (KillPlayer) 20:51:31.98 GAME -- Frame 6409 - SimKillPlayer - Destroying SimPlayer 1002, reason 2 20:51:31.98 MOD -- Player CPU - Expert (network out of sync) (frame 6409) (KillPlayer) 20:51:31.99 GAME -- Frame 6409 - SimKillPlayer - Destroying SimPlayer 1003, reason 2 20:51:31.99 MOD -- Player CPU - Expert (network out of sync) (frame 6409) (KillPlayer) 20:51:31.99 MOD -- Game Over at frame 6409 20:51:32.01 LoadArbitrator::UpdateLoadProgress - info, player "[0:1]" dropped during load. 20:51:32.01 LoadArbitrator::UpdateLoadProgress - info, player "[0:2]" dropped during load. 20:51:32.67 ServerSynchronization:nDestroyedPeerEvent - info, drop event received for remote station [2]. 20:51:32.67 GameObjController - OnMatchEvent: event type 1 20:51:32.67 GameObj:nRemoteStationDisconnected - info, remote station [2] was disconnected reason 4 20:51:32.67 GameObj:nRemoteStationDisconnected - info, remote station [2] is disconnected 20:51:32.67 ServerSynchronization:nDestroyedPeerEvent - info, drop event received for local station [1]. 20:51:32.67 GameObjController - OnMatchEvent: event type 1 20:51:32.69 GameObjController - OnMatchEvent: event type 6 20:51:32.89 GameObjController - OnMatchEvent: event type 14 20:51:52.04 Party:etStatus - S_CONFIGURING 20:51:52.56 MUTING SOUNDS 20:51:53.98 GameObj:hutdownGameObj 20:51:53.98 GetMaxFrameTimeFromProfile: players=4 expected FPS=100.000000, bars=0, max avg=0.000, sd=0.000, 0 samples = 20:51:53.98 PerformanceRecorder::EndRecording - game size=4, max average=0.023921, worst frame=0.010000 20:51:53.98 Recording: No [4 players] 20:51:53.98 Max/Avg: 0.02, 0.02 sec (fps=41.80, 55.25) (41 samples) 20:51:53.98 Bars: 0 20:51:53.99 SOUND -- Shutting down ... 20:51:54.00 SOUND -- Shark Thread - Shutdown received 20:51:54.12 SOUND -- Shutdown completed! 20:51:54.16 SOUND -- Initializing ... 20:51:54.22 SOUND -- Initialization completed! 20:51:54.23 GameObjLoader 4064d700 - Unload 20:51:54.23 GameObjLoader 4064d700 - resetting counters 20:51:54.77 GameObjLoader 4064d620 - Unload 20:51:54.77 GameObjLoader 4064d620 - resetting counters (Crashes when returning to menu) Application closed with error code 1129468744