One of the most challenging parts of killing a sniper as OKW or USF is that it's very hard to pull off a flank due to it's massive LOS and health. A sniper can pretty effectively take massive risks and over-extend because it will always spot light vehicles and infantry coming from afar, as well as the fact that they have ridiculous health on the retreat.
This makes it very difficult to do things like rushing light vehicles, flanking with multiple squads, etc, in order to counter it.
I have 2 ideas that could help to fix this problem; I don't think both would be good to implement, but maybe one of them.
Proposal 1: Reduce sniper LOS by 10 - 20%. I think it will have the following effects:
1. Sniper will have to play more like a support weapon. It won't be able to solo as effectively since the ability to spot counters will be more reduced. This basically makes the sniper more of a combined arms unit as opposed to a rambo.
2. It will make it easier to punish players that over-extend.
Proposal 2: Increase sniper health, but remove/reduce retreat modifiers to make them more vulnerable on the retreat.
Basically, it's very frustrating to force a sniper to retreat, than chase it for a LONG time and still NOT GET THE KILL. At that point, RNG is fucking over someone's micro.
The expected effects of this proposal:
1. This rewards players that have good sniper micro, since they're able to keep it on the field longer, and are rewarded for being able to escape situations without retreating.
2. This is more likely to increase usage of sniper as a support unit; the risk of overextending is higher since retreats aren't as effective. Using it in conjuction with mgs/inf will be more common.
3. Players can punish snipers that are mis-microed/over-extended more effectively, and flanks are more likely to be rewarded.
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